The Mathematician

Dr.Fox

Member
A being manifested by the collective hatred and love for math.

Vitality

Health 557
Health Regen 3
Movement Speed 7
Sprint speed 2

Gun
Shoots different shapes varying in size.

damage 11
fire rate 7
ammo 27
velocity 521
reload time π

Secondary fire
Shoots the number of damage you do piercing through enemies and loosing half of its damage. (if you do 50 damage you shoot a flying 50).
The size of the projectile grows bigger the higher the number is.
You can hold the attack to consume 1 ammo/s and do 31% more damage per charge.

damage 23
fire rate 3
consumed ammo 2-5
velocity 251

Ability 1
Shoot flat shapes that can bounce off one surface penetrating everything in its way.
After bouncing of a surface the shape can hit enemies again.

Damage 67 Cooldown 7s Size 3.14m Charges 1 bounces 1 1x scaling
Upgrade1 +1 charge
Upgrade2 increase the damage by 40
Upgrade3 increases the bounces by 2 and 2x the size for the last charge

Ability 2
Create a shape that makes projectiles from everyone bounce off them.
Health of shape - damage of projectile/2
If you hit yourself ,no matter what team you are on, you will take 2x damage.
Maybe should have a unique interaction with Bebops laser Factoring it to make it bigger and dealing less damage instead of a bounce.
Health 400 cooldown 10s size 2.5m charges 1 maximum amount of shapes 2 2.5x scaling 0.04 scaling

Upgrade1 bounced of projectiles home in on heroes in a 1m radius
Upgrade2 2x max amount of shapes
Upgrade3 +1.5m size +360 shape health


Ability 3 - Absolute Mayhem
Slowly shoot a barrage of different shapes each one dealing more damage through the power of addition, as long as you don`t miss.
Damage 30 bonus per consecutive hit 5 shape amount 5 cooldown 25s+1s per hit 0.3x scaling 0.1x scaling

last hit would be 30+4x5=60 (total of 200)
Upgrade1 reduce cooldown by 7s
Upgrade2 increase shape amount by 3
Upgrade3 instead of resetting the consecutive build up you now get -1



Ultimate - Times Zero

Negates the damage of every enemy near you for a short time.
The more damage you negate the shorter the duration.
Damage for reduction 200/1s radius 13m duration 7s cooldown 149s 0.05x scaling 0.03x scaling

Upgrade1 decrease cooldown by 30s
Upgrade2 increases damage for reduction by 100
Upgrade3 friendlies in the are now deal 50% more damage






This took way longer then expected and has to many prime numbers in it
And remember guys this is totally unbalanced.
 
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