The Matador

H1N1

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The Matador
The Matador (actual name suggestions welcome) is a bull fighter who's kit is designed to make him a frontliner/initiator with base stats that reflect that.

Abilities:

1 - Challenge (Active): The Matador waves his red cape, taunting enemies in a small radius (similar to Axe's Berserkers Call). Enemies in the radius will turn to face The Matador and will auto attack him for the duration. During this time The Matador has increased bullet resist and can use abilities, but can not move.​
Base Ability Details:
Cooldown: 40s​
Taunt Duration: 2s​
Taunt Radius: 10m
Bullet Resist: 20%​
Ability Upgrades:
T1: +5m Taunt Radius
T2: +1s Taunt Duration
T3: +10% Bullet Resist​
2 - Lacerate (Active): The Matador swings his sabre in an arc, causing targets hit to bleed and be slowed.​
Base Ability Details:
Cooldown: 20s​
Duration: 4s​
Arc Radius: 5m​
Arc Angle: 120 degrees​
Slow: 20%
Bleed DPS: 2% Max HP Spirit DPS​
Ability Upgrades:
T1: -3s Cooldown
T2: +2% Bleed DPS
T3: The Matador spins 360 degrees hitting all targets within the radius​
3 - Desvío (Active): The Matador uses stamina to sidestep the next instance of incoming damage. You can not cast this if you have no stamina. After casting Desvío, The Matador gains stamina regen for a short duration.​
Base Ability Details:
Cooldown: 35s​
Min. Damage Threshold: 200​
Stamina Cost: 1 Bar​
Stamina Regen Rate: +25%​
Stamina Regen Duration: 2s​
Ability Upgrades:
T1: -5s Cooldown
T2: +15% Stamina Regen and +1s Stamina Regen Duration
T3: +1 Charge (Does not start with charges, cooldown between charges: 6s)​
4 - Encierro (Active): The Matador summons a large spirit bull which charges towards him, pulling nearby enemies along with it. When the bull hits a wall or reaches the end of its range, affected enemies are knocked down and stunned for a short duration.​
Base Ability Details:
Cooldown: 130s​
Bull Spawn Distance: 50m​
Bull Charge Range: 30m​
Bull Charge Radius: 10m​
Stun Duration: 1s​
Ability Upgrades:
T1: +10m Bull Charge Range
T2: -30s Cooldown
T3: Encierro now spawns 2 bulls that charge side by side (effectively doubles Bull Charge Radius)​
 
That hero concept looks cool. I like that idea of provocation hero.

The stats of the abilities of course should be tuned to be balanced. Also would be interesting to hear something about gun.

The first should have more bullet resist. Imagine making all enemy team shooting you. Maybe it should give additional resist on top of that, based on the count of taunted enemies.

The second looks pretty weak, it doesn't debuff enemies enough nor deal any significant damage. T1 and T2 upgrades aren't justify their cost.

The third is difficult to use. Counterspell has a similar mechanics, but it protects from all damage taken in short windows. This ability works with the single damage instances, making it quite limited to use. Also I think that is could have ability charges from the start/T1 and T3 would deflect damage back to the enemy. The current T1 upgrade is not great.

The fourth is something that I didn't understand. Does it work just like Paige's ult, but reversed in direction?

It would be a great defensive hero, but in my opinion it lacks some damage.
 
That hero concept looks cool. I like that idea of provocation hero.

The stats of the abilities of course should be tuned to be balanced. Also would be interesting to hear something about gun.

The first should have more bullet resist. Imagine making all enemy team shooting you. Maybe it should give additional resist on top of that, based on the count of taunted enemies.

The second looks pretty weak, it doesn't debuff enemies enough nor deal any significant damage. T1 and T2 upgrades aren't justify their cost.

The third is difficult to use. Counterspell has a similar mechanics, but it protects from all damage taken in short windows. This ability works with the single damage instances, making it quite limited to use. Also I think that is could have ability charges from the start/T1 and T3 would deflect damage back to the enemy. The current T1 upgrade is not great.

The fourth is something that I didn't understand. Does it work just like Paige's ult, but reversed in direction?

It would be a great defensive hero, but in my opinion it lacks some damage.
All fair points for sure, I don't really have any major insights to the game in terms of balancing and what is required to make something feel balanced, there's a fine line with a taunt based hero between being useless and a total nightmare which I guess the devs would be able to find through testing!

Maybe it should give additional resist on top of that, based on the count of taunted enemies.
 
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