The Matador

H1N1

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The Matador
The Matador (actual name suggestions welcome) is a bull fighter who's kit is designed to make him a frontliner/initiator with base stats that reflect that.

Abilities:

1 - Challenge (Active): The Matador waves his red cape, taunting enemies in a small radius (similar to Axe's Berserkers Call). Enemies in the radius will turn to face The Matador and will auto attack him for the duration. During this time The Matador has increased bullet resist and can use abilities, but can not move.​
Base Ability Details:
Cooldown: 40s​
Taunt Duration: 2s​
Taunt Radius: 10m
Bullet Resist: 20%​
Ability Upgrades:
T1: +5m Taunt Radius
T2: +1s Taunt Duration
T3: +10% Bullet Resist​
2 - Lacerate (Active): The Matador swings his sabre in an arc, causing targets hit to bleed and be slowed.​
Base Ability Details:
Cooldown: 20s​
Duration: 4s​
Arc Radius: 5m​
Arc Angle: 120 degrees​
Slow: 20%
Bleed DPS: 2% Max HP Spirit DPS​
Ability Upgrades:
T1: -3s Cooldown
T2: +2% Bleed DPS
T3: The Matador spins 360 degrees hitting all targets within the radius​
3 - Desvío (Active): The Matador uses stamina to sidestep the next instance of incoming damage. You can not cast this if you have no stamina. After casting Desvío, The Matador gains stamina regen for a short duration.​
Base Ability Details:
Cooldown: 35s​
Min. Damage Threshold: 200​
Stamina Cost: 1 Bar​
Stamina Regen Rate: +25%​
Stamina Regen Duration: 2s​
Ability Upgrades:
T1: -5s Cooldown
T2: +15% Stamina Regen and +1s Stamina Regen Duration
T3: +1 Charge (Does not start with charges, cooldown between charges: 6s)​
4 - Encierro (Active): The Matador summons a large spirit bull which charges towards him, pulling nearby enemies along with it. When the bull hits a wall or reaches the end of its range, affected enemies are knocked down and stunned for a short duration.​
Base Ability Details:
Cooldown: 130s​
Bull Spawn Distance: 50m​
Bull Charge Range: 30m​
Bull Charge Radius: 10m​
Stun Duration: 1s​
Ability Upgrades:
T1: +10m Bull Charge Range
T2: -30s Cooldown
T3: Encierro now spawns 2 bulls that charge side by side (effectively doubles Bull Charge Radius)​
 
That hero concept looks cool. I like that idea of provocation hero.

The stats of the abilities of course should be tuned to be balanced. Also would be interesting to hear something about gun.

The first should have more bullet resist. Imagine making all enemy team shooting you. Maybe it should give additional resist on top of that, based on the count of taunted enemies.

The second looks pretty weak, it doesn't debuff enemies enough nor deal any significant damage. T1 and T2 upgrades aren't justify their cost.

The third is difficult to use. Counterspell has a similar mechanics, but it protects from all damage taken in short windows. This ability works with the single damage instances, making it quite limited to use. Also I think that is could have ability charges from the start/T1 and T3 would deflect damage back to the enemy. The current T1 upgrade is not great.

The fourth is something that I didn't understand. Does it work just like Paige's ult, but reversed in direction?

It would be a great defensive hero, but in my opinion it lacks some damage.
 
That hero concept looks cool. I like that idea of provocation hero.

The stats of the abilities of course should be tuned to be balanced. Also would be interesting to hear something about gun.

The first should have more bullet resist. Imagine making all enemy team shooting you. Maybe it should give additional resist on top of that, based on the count of taunted enemies.

The second looks pretty weak, it doesn't debuff enemies enough nor deal any significant damage. T1 and T2 upgrades aren't justify their cost.

The third is difficult to use. Counterspell has a similar mechanics, but it protects from all damage taken in short windows. This ability works with the single damage instances, making it quite limited to use. Also I think that is could have ability charges from the start/T1 and T3 would deflect damage back to the enemy. The current T1 upgrade is not great.

The fourth is something that I didn't understand. Does it work just like Paige's ult, but reversed in direction?

It would be a great defensive hero, but in my opinion it lacks some damage.
All fair points for sure, I don't really have any major insights to the game in terms of balancing and what is required to make something feel balanced, there's a fine line with a taunt based hero between being useless and a total nightmare which I guess the devs would be able to find through testing!

Maybe it should give additional resist on top of that, based on the count of taunted enemies.
 
That hero concept looks cool. I like that idea of provocation hero.

The stats of the abilities of course should be tuned to be balanced. Also would be interesting to hear something about gun.

The first should have more bullet resist. Imagine making all enemy team shooting you. Maybe it should give additional resist on top of that, based on the count of taunted enemies.

The second looks pretty weak, it doesn't debuff enemies enough nor deal any significant damage. T1 and T2 upgrades aren't justify their cost.

The third is difficult to use. Counterspell has a similar mechanics, but it protects from all damage taken in short windows. This ability works with the single damage instances, making it quite limited to use. Also I think that is could have ability charges from the start/T1 and T3 would deflect damage back to the enemy. The current T1 upgrade is not great.

The fourth is something that I didn't understand. Does it work just like Paige's ult, but reversed in direction?

It would be a great defensive hero, but in my opinion it lacks some damage.

Whoops! Sorry for the double reply, I accidentally sent the previous one early and then took too long editing it so couldn't update it anymore!

All fair points for sure, I don't really have any major insights to the game in terms of balancing and what is required to make something feel balanced, there's a fine line with a taunt based hero between being useless and a total nightmare which I guess the devs would be able to find through testing!

Maybe it should give additional resist on top of that, based on the count of taunted enemies.
Yeah I think this is a good idea, maybe 10% per hero taunted or something so it scales with the amount of enemies shooting you. This could also be balanced by slowing the fire rate of taunted enemies, enforcing body shots, adding some sort of bullet evasion etc., a lot of opportunities to balance this in different ways IMO.

The second looks pretty weak, it doesn't debuff enemies enough nor deal any significant damage.

I thought about damage on hit and possibly lifesteal as well as DPS on the bleed, but I didn't want to straight copy yamato/mina/drifter's abilities. 4% Max HP bleed for 4s is ~16% health which if it had base damage that scaled with spirit maybe that would be decent, or maybe the bleed could steal the HP it deals like siphon bullets, ending when the debuff ends?

This ability works with the single damage instances, making it quite limited to use.

This is something I was thinking about while writing it up, and part of the reason why I put the +1 Charge at T3. I think when you factor in cooldown reductions and rapid recharge, the ability becomes really strong and that is where I think it's hard to balance, hence the kind of underwhelming T1 upgrade. It also adds a higher skill ceiling to the hero, which I am all for in this game.

With T3 unlocked and a certain combination of items (Superior Cooldown, Rapid Recharge, and Stamina Mastery) you would have:

4 charges with a 3s cooldown between charges and a 21s cooldown to regen a charge. In a ~60s team fight you would be able to use the ability 6/7 times to dodge an instance of damage if you went in with full charges.​
If The Matador started with 3 stam, you would have 5 stam from Stamina Mastery, and the +20% stamina regen rate (meaning 4s per stamina to regen). Using the ability would grant you an additional +40% stamina regen rate so while the ability is active it would regen at a rate of one bar per 2s and it lasts for 3 seconds, so you would get 1.5 bars back. Again this is with potentially 6/7 charges in a 60s teamfight.​
The fourth is something that I didn't understand. Does it work just like Paige's ult, but reversed in direction?

If you have played Dota, Kunkka's Ghost Ship crossed with Magnus' Skewer is probably the closest thing I can think of to describe it. The spirit bull would spawn at max cast distance and charge straight towards The Matador, dragging any enemies along with it, when it reaches its final charge distance (or hits a wall), it would knock them down and stun them. The thinking behind it being a well placed bull would bring enemies in close so that the Matador can taunt/lacerate them.
 
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