Girder takes full advantage of his environment, smashing enemies into walls and ceilings alike.
Design: Construction worker and architect, his face is fully made out of metal, while every other body part is concealed or otherwise covered.
Lore: When human workers rebel against archaic safety codes, you get workers like Girder.
Workers that don't have rights and actually cost less if you account for things like insurance and food.
They kind of forgot to make them not compatible with souls. Specifically souls of the workers they replaced.
Weapon: A tape measure that extends outwards. Base stats: 10% bullet resist and 1 stamina.
Ability 1: Raw materials
Devolve the materials of the environment of the chosen area, causing it to slope downwards. Enemies caught within are slowed and take damage.
Damage: 100 *(0.4 spirit scaling), Cd 30 seconds. duration of sloping pit: 5 seconds
Upgrades: Pit depth increases by 2m. Increases width and grounds damaged enemies for 1 second. Pit now cannot be climbed out or walljumped from.
Ability 2: Support infrastructure
Stomp the ground, rupturing a pipe in the chosen area. This creates a water leak which pushes all units who touch it. This effect persists for 3(can scale?) seconds.
If a unit collides with a wall or ceiling, they take damage and are stunned, this being halved for ally heroes.
Radius, 5 or 10m, CD, 40 seconds. Damage (only applies on collision) 80* (0.2 spirit scaling) stun duration 0.5s
Upgrades: increased launch duration, range, spirit scaling.
Ability 3: Lunch break
Take out a sandvich and chomp on it, temporarily increasing the range of the next ability cast. if alt casted, you may share with an allied hero, halving the buffs granted.
Upgrades: Decreases cast time of next ability, decreases cooldowns of abilities currently on cooldown, Decreases cooldown.
Ability 4: Controlled demolition
This ability is active at the start of the game.
Passively lays dynamite taped to key points around the map. Walls, ceilings, ziplines and stairs. If the dynamite is ignited by any hero, it detonates after 2 seconds, blasting a hole or creating a tunnel depending on where it was. If the terrain was a zipline, rope or stairs, it is temporarily destroyed for 10 seconds. Any unit caught within the initial blast zone is dealt massive damage, while the other end takes less damage but is also stunned.
Upgrades: less ignition time for dynamite, your team does 2x damage to the dynamite, dynamite instantly ignites if hit by enemy.
Design: Construction worker and architect, his face is fully made out of metal, while every other body part is concealed or otherwise covered.
Lore: When human workers rebel against archaic safety codes, you get workers like Girder.
Workers that don't have rights and actually cost less if you account for things like insurance and food.
They kind of forgot to make them not compatible with souls. Specifically souls of the workers they replaced.
Weapon: A tape measure that extends outwards. Base stats: 10% bullet resist and 1 stamina.
Ability 1: Raw materials
Devolve the materials of the environment of the chosen area, causing it to slope downwards. Enemies caught within are slowed and take damage.
Damage: 100 *(0.4 spirit scaling), Cd 30 seconds. duration of sloping pit: 5 seconds
Upgrades: Pit depth increases by 2m. Increases width and grounds damaged enemies for 1 second. Pit now cannot be climbed out or walljumped from.
Ability 2: Support infrastructure
Stomp the ground, rupturing a pipe in the chosen area. This creates a water leak which pushes all units who touch it. This effect persists for 3(can scale?) seconds.
If a unit collides with a wall or ceiling, they take damage and are stunned, this being halved for ally heroes.
Radius, 5 or 10m, CD, 40 seconds. Damage (only applies on collision) 80* (0.2 spirit scaling) stun duration 0.5s
Upgrades: increased launch duration, range, spirit scaling.
Ability 3: Lunch break
Take out a sandvich and chomp on it, temporarily increasing the range of the next ability cast. if alt casted, you may share with an allied hero, halving the buffs granted.
Upgrades: Decreases cast time of next ability, decreases cooldowns of abilities currently on cooldown, Decreases cooldown.
Ability 4: Controlled demolition
This ability is active at the start of the game.
Passively lays dynamite taped to key points around the map. Walls, ceilings, ziplines and stairs. If the dynamite is ignited by any hero, it detonates after 2 seconds, blasting a hole or creating a tunnel depending on where it was. If the terrain was a zipline, rope or stairs, it is temporarily destroyed for 10 seconds. Any unit caught within the initial blast zone is dealt massive damage, while the other end takes less damage but is also stunned.
Upgrades: less ignition time for dynamite, your team does 2x damage to the dynamite, dynamite instantly ignites if hit by enemy.