The Lich

Dr.Fox

New member
Lore: Idk man you guys can think about this one

Dps=66
Bullet Damage=22
Ammo=33
Bullets per sec=3
Light Melee=63
Heavy Melee=116
Max Health=560
Health Regen=2
Bullet Resist=-5%
Spirit Resist=5%
Move Speed=7.3 m/s
Sprint Speed=1 m/s
Stamina=3

Primary Fire: shoots 3 quick lasers in a short time before a short delay to shoot again
Secondary Fire: Shoot a slow moving skull that slightly homes on targets. If you are hit by the skull you will get haunted by it dealing a decent amount of damage over 2s and triggering certain abilities (cost 3 ammo, 1/2 fire rate) gives the target hit a new status effect haunted for 4s will be mentioned late on.


Ability1: Summon Undead
Spawn 2 undead (maybe candle soldiers) that fight for you. The undead will be melee and ranged that spawn next to you.
Cooldown 30s Duration 18s
Melee base stats: Hp300: normal light melee attack speed: does your melee damage 0.5x+spirit scaling and boons (can be parried and hit multiple targets)
Ranged Base Stats: Hp 150; fire rate 4; damage 12 scales with spirit power and boons

Upgrade1: Spawn an extra undead
Upgrade2: decrease cooldown by 8s
Upgrade3: Improved scaling and enables cast range (15m)

Special feature: Haunted enemies will be targeted and even chased by the undead if they are hit after pressing 1
Second feature: after spawning skeletons you can change between the guard mode which makes them stay near you and the chase mode which will use the haunted feature for targeting. (this would need a movement rework for ai to make them able to jump, climb and use ropes)


Ability2: Join them
Spawns an area of hands from the undead on a surface in a ball shaped radius. The hands will try to drag you in the middle of the ability radius. While doing so you will slowly be damage as the hands do not care for your safety.
Cast range: 20m Radius: 6m Cooldown: 20s Charges:1 Drag speed towards mid: 3 m/s DPs 25 (scales=0.2) Duration 5

Upgrade1: Gain an extra charge
Upgrade2: Increases drag spreed to 4.5 m/s
Upgrade3: Increase radius by 2m and enemies in the middle (25% of the radius) will take 2x damage from the ability

Special feature: If an emeny hero is killed inside of the area while being haunted spawns an undead with 1/2 health


Ability3: I Shall Command!
Buffs undead and friendlies with hp regen and speeds up the minions and undeads speed as he commands your flesh to move again with impossible speed.
Special effect will do the opposite to haunted enemies.
Radius 10m (scales with spirit 0.05) Duration 12s Hp regen 4% of missing Health/s Speed +1m/s 2x for non heroes Cooldown 25s

Upgrade1: decreas cooldown by 5s
Upgrade2: Increase of missing health heal by 2%
Upgrade3: Allied heroes dying in the radius will give other allies 10% of their max health as shield both spirit and bullet (will give to the closest one). This will also count for undead.


Ult: Revive all minions as undead ,that died within 10s, with diminished stats. The undead will take 5% of their max hp damage/s (scales with time). Heroes that died within that time will spawn 2 undead. The undead that are spawned will search for enemies and try to kill them and will not stop chasing them. Will only heal for 50%
Cooldown: 120s Range:7m Stats:50% gain 1% max hp damage every 5s

Upgrade1: Gives summoned skeletons 40% Spirit resist
Upgrade2: decreases the start max hp damage/s to 3%
Upgrade3: increases start stats to 100%


This took way to long to make and the stats need a lot of rework to be balanced.
 
Back
Top