Spectre — “the Color Tactician” (Invoker)

Jacob Lash

Active member

Lore​

  • Origin. 23rd-century Neon-Bombay, a sprawl on Ixian Earth. Street AR-artists hack the city’s holo-billboards; their graffiti leak into reality through unstable Astral Gates. One of them, Mira Velasquez, invented a glove that projects living paint. Patron Lux-13 recruits her, upgrading the glove into a prism-array that bends elemental energy.
  • Motivation. Mira wants to splash color over Dead Lock’s drab war-zones and “re-tone” the endless conflict into something beautiful.

KeyAbilityEffect
1 – Prism BoltFires a 700-unit projectile for 55 + 30 % Weapon Damage. It tags the first enemy hit with the current color effect: 🔴 Burn (12 dmg / s, 3 s) 🔵 Slow 25 %, 1.5 s 🟢 Bleed (3 % max HP, 2 s) 🟡 Shock (+10 % damage taken, 3 s).
2 – Chromatic SlideA 6 m dash that leaves a 4-second color trail. Enemies crossing the line suffer a half-strength version of the current color effect.
3 – Colour Theory (toggle)Fortifies an ally: their next attack or spell inherits Spectra’s color with +35 % potency, then both heroes gain 20 Souls.
4 – Aurora Field (Ultimate, 120 s CD)Deploys a 12 m dome for 6 s. Every 0.5 s the dome pulses, dealing 40 Spirit damage, advancing to the next color, and: enemies inside get the debuff, allies get the opposite color as a buff (🔴 15 % lifesteal, 🔵 +25 % movespeed, 🟢 +20 % regen, 🟡 –15 % cooldowns).

3 | Ability-Point upgrades
AP tierPrism BoltChromatic SlideColour TheoryAurora Field
+1–2 s cooldown+2 m dash range+10 bonus Souls–20 s cooldown
+2Bolt pierces one extra targetTrail leaves a 1 s damage puddleJumps to a second allyDome pulses two colors at once
+5Every 4th Bolt explodes in a 2 m AoESlide grants 1 s invisibilityBuff doubles if the ally scores a killEach pulse grants nearby allies a Prismatic Shield (30 + 5 × their level HP). Shields stack up to 240 HP and linger 3 s after leaving the dome.

Shield formula example: a level 10 hero receives 30 + 5 × 10 = 80 HP per pulse; two pulses hit the 160 HP mark, three pulses cap them at 240 HP.


Elements on demand. One keypress swaps Spectra’s damage type, letting a team draft flexible counters without item tax.

Economy. Colour Theory shares Souls, rewarding coordinated play.

TL;DR​

Spectra wields a prism glove that cycles 🔴🔵🟢🟡 on demand. She burns, freezes, poisons, or shocks foes at range, dashes through them in living paint, super-charges a teammate’s next strike, and—under Aurora Field—batters enemies while bathing allies in healing light, speed bursts, energy regen, or cooldown cuts, plus stacking shields at max rank. A walking color wheel ready to repaint the battle-lines of Deadlock.
 
Deploys a 12 m dome for 6 s. Every 0.5 s the dome pulses, dealing 40 Spirit damage, advancing to the next color, and: enemies inside get the debuff, allies get the opposite color as a buff (🔴 15 % lifesteal, 🔵 +25 % movespeed, 🟢 +20 % regen, 🟡 –15 % cooldowns).Screenshot_3.png
 
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