iceezs2112
New member
Hey all, I am long time MOBA player and been playing Deadlock for a long time. Lots of the MOBAs that I play I am a big fan of summoner characters so I thought it would be fun to try and take a crack at making a Deadlock equivalent!
Quke, the Jazz Composer (Named after Duke Ellington)
Base HP 850 scaling +40 per boon, +0.9 Spirit per boon, +.04 Gun Per Boon
Health Regen: 2
Move Speed: 7.5m/s base / 9m/s Sprint
Stamina: 3 (3rd bucket dash speed (slow))
Gun: Maestro's Hand, A baton shooting out musical notes
Does fairly low AOE damage on impact, 16 ammo clip size
Damage: 13.2 (6.6 AOE) (DPS: 42.24) , Bullets Per Second, 3.2. Velocity: 190m/s
Light/Heavy Melee (45/110 +1.4/+3.2Gun Boon)
Ability 1: Penny "Ivory Queen" (Pianist) (1/4 Max HP of Quke)
Summon Penny to play a relaxing tune in a circle (6m) around her for 75hp/s, allies nearby are granted healing (20hp/s (.45x spirit scaling). If allies are full health they are instead granted a decaying shield (decay = 30hp/s after 10 seconds) equal to the amount of healing they would have received. 50 second cooldown (cooldown is active from when she is summoned)
Solo: Penny's relaxing tune now heals 40hp/s (.9x spirit scaling). At full HP nearby allies get a 2m/s sprint speed increase. Shield is Non Decaying
Tier 1: +0.2x spirit scaling
Tier 2: Allies are granted a temporary spirit buff (1.5 spirit per second) until the shield is broken
Tier 3: Enemies that are in the radius of the song are put to sleep + 4 metre radius upgrade
Ability 2: Saxson "The Bear" (Saxophone) (1/4 Max HP of Quke)
Summon Saxson to play a distracting tune for 60hp/s, nearby minions are drawn towards Saxson to listen to his great sound (15m radius). Saxson deals 40dmg/s (.7x spirit scaling) in an area around him (8m)
Non-player characters take 2.5x damage from Saxson. 23 second cooldown (cooldown active from initial summon)
Solo: If nearby players can hear Saxson's sound for more than 3.5 seconds, a stun is placed onto them, detonating after 1.5 seconds and dealing 90dmg (.6x spirit scaling)
Tier 1: NPCs take 3.5x damage from Saxson
Tier 2: -8 second cooldown
Tier 3: Enables Charges
Ability 3: Darron "The Sticks" (Drummer) (1/4 Max HP of Quke)
Summon Darron to keep the beat for 50hp/s. Enemies in Darrons Range (18m) take 30dmg/s (1.1x spirit scaling) and suffer from -1% bullet/spirit resistance for each second in range (regaining after 3 seconds). 45s cooldown (cooldown active from when he is summoned)
Solo: Enemies in range of Darron's beats suffer a 50% slow, allies receive a 30% speed increase
Tier 1: +10dmg/s
Tier 2: Increase range by 6m
Tier 3: Increase to -2.5% resistance shred
Ability 4: Time to Show Off!
Conduct your "Next on Stage" to do a Solo, empowering their next piece! 115 second cooldown (limited time after pressing button (similar to sinclair stealing ults))
Tier 1: -15 second cooldown
Tier 2: Double the range of your next performer
Tier 3: The Next on Stage gets 1/2 Max HP of Quke (instead of 1/4)
So basically if you made it this far, here is basically how it would work:
If Quke has 1000hp, summoning Penny, Saxson or Darron will give them 250hp, they decay at their own rates (75, 60, 50 hp/s so they would each have an uptime of 3.3s, 4.2s, 5s)
So Quke is a late game tank basically summoning all these totems that give buffs to your team / deal damage / debuff the enemies that are in range of his band.
Please give some honest feedback if you'd like, I don't have any reference art but when he summons his band members they are the souls of their past self still playing their famous tunes.
I tried to tie their lore to Jezebel's as that's the only bar in lore that I am aware of!
But yes thank you for reading! Please give some feedback if you wanna reach out to me on discord @iceezs_ to talk about / ask questions about the character or if any artists out their feel inspired enough to help Quke come to life!
Quke, the Jazz Composer (Named after Duke Ellington)
Base HP 850 scaling +40 per boon, +0.9 Spirit per boon, +.04 Gun Per Boon
Health Regen: 2
Move Speed: 7.5m/s base / 9m/s Sprint
Stamina: 3 (3rd bucket dash speed (slow))
Gun: Maestro's Hand, A baton shooting out musical notes
Does fairly low AOE damage on impact, 16 ammo clip size
Damage: 13.2 (6.6 AOE) (DPS: 42.24) , Bullets Per Second, 3.2. Velocity: 190m/s
Light/Heavy Melee (45/110 +1.4/+3.2Gun Boon)
Ability 1: Penny "Ivory Queen" (Pianist) (1/4 Max HP of Quke)
Summon Penny to play a relaxing tune in a circle (6m) around her for 75hp/s, allies nearby are granted healing (20hp/s (.45x spirit scaling). If allies are full health they are instead granted a decaying shield (decay = 30hp/s after 10 seconds) equal to the amount of healing they would have received. 50 second cooldown (cooldown is active from when she is summoned)
Solo: Penny's relaxing tune now heals 40hp/s (.9x spirit scaling). At full HP nearby allies get a 2m/s sprint speed increase. Shield is Non Decaying
Tier 1: +0.2x spirit scaling
Tier 2: Allies are granted a temporary spirit buff (1.5 spirit per second) until the shield is broken
Tier 3: Enemies that are in the radius of the song are put to sleep + 4 metre radius upgrade
Ability 2: Saxson "The Bear" (Saxophone) (1/4 Max HP of Quke)
Summon Saxson to play a distracting tune for 60hp/s, nearby minions are drawn towards Saxson to listen to his great sound (15m radius). Saxson deals 40dmg/s (.7x spirit scaling) in an area around him (8m)
Non-player characters take 2.5x damage from Saxson. 23 second cooldown (cooldown active from initial summon)
Solo: If nearby players can hear Saxson's sound for more than 3.5 seconds, a stun is placed onto them, detonating after 1.5 seconds and dealing 90dmg (.6x spirit scaling)
Tier 1: NPCs take 3.5x damage from Saxson
Tier 2: -8 second cooldown
Tier 3: Enables Charges
Ability 3: Darron "The Sticks" (Drummer) (1/4 Max HP of Quke)
Summon Darron to keep the beat for 50hp/s. Enemies in Darrons Range (18m) take 30dmg/s (1.1x spirit scaling) and suffer from -1% bullet/spirit resistance for each second in range (regaining after 3 seconds). 45s cooldown (cooldown active from when he is summoned)
Solo: Enemies in range of Darron's beats suffer a 50% slow, allies receive a 30% speed increase
Tier 1: +10dmg/s
Tier 2: Increase range by 6m
Tier 3: Increase to -2.5% resistance shred
Ability 4: Time to Show Off!
Conduct your "Next on Stage" to do a Solo, empowering their next piece! 115 second cooldown (limited time after pressing button (similar to sinclair stealing ults))
Tier 1: -15 second cooldown
Tier 2: Double the range of your next performer
Tier 3: The Next on Stage gets 1/2 Max HP of Quke (instead of 1/4)
So basically if you made it this far, here is basically how it would work:
If Quke has 1000hp, summoning Penny, Saxson or Darron will give them 250hp, they decay at their own rates (75, 60, 50 hp/s so they would each have an uptime of 3.3s, 4.2s, 5s)
So Quke is a late game tank basically summoning all these totems that give buffs to your team / deal damage / debuff the enemies that are in range of his band.
Please give some honest feedback if you'd like, I don't have any reference art but when he summons his band members they are the souls of their past self still playing their famous tunes.
I tried to tie their lore to Jezebel's as that's the only bar in lore that I am aware of!
But yes thank you for reading! Please give some feedback if you wanna reach out to me on discord @iceezs_ to talk about / ask questions about the character or if any artists out their feel inspired enough to help Quke come to life!