The haunted butler. The wrath of the wild. The marrowmancer

TokenNoob

Active member
Harrington. A butler for a haunted mansion that only exists in a spiritual plane. His kit would revolve around him gaining buffs whenever he's inside a building. Kinda like Rengar from league of legends, maybe he could jump out and ambush enemy heroes from inside buildings. Maybe be invisible, idk. A kit that would force enemy heroes to hesitate before going indoors. But for the sake of balance, he's significantly weaker when he's outdoors. And his ulti could be him manifesting his haunted mansion into the material realm giving him the buffs he would get because he's now technically indoors.

Oak. A tree spirit who hates cities and the industrial world. So their whole kit revolves around them planting trees, flowers and other plants around the map to better help themself or their team. Maybe they could plant tree turrets to replace guardians or walkers, not too dissimilar to how Azir plants turrets in league. As the game goes on, the better the spirit performs the more the city looks more and more like a forest

Marrow. A puppeteer who can control bones and control people like puppets with soul strings. Her ulti lets them control another enemy hero fully but leaves her original body exposed. The rest of their kit could be utilized to better take care of the body when you do ult. Like raising a skeleton dog that guards you and/or raising bone armour to boost your bullet resist. Maybe they could use their soul strings to keep an enemy hero in place, but you can't move either. It'd be cool if they carried like a big bag of bones on their back, kinda like how Kankuro carries his puppet on his back in naruto.
 
I'm not great with numbers so I'm not too sure what his basic stats would be or his basic weapon. I'm thinking a revolver perhaps, idk

Harrington

1: Hospitality

Creates an aura that heals himself and allies over time. Heals even more when he and allies are beneath a space with a ceiling

2: Private Space

After a short delay, Harrington releases a surge of dark magic that pushes nearby enemies away from him and dealing damage. If released beneath a space with a ceiling, all nearby non-neutral enemies are warped outside the building, tunnel or ceilinged space.

3: Territorial Vigil

Passively turns invisible whenever he moves through a veil or into a space with a ceiling for a set duration. When in a space with a ceiling above him, Harrington can target an enemy and lunge towards them dealing critical heavy melee damage from that space.

Ultimate: Mansion Manifest

After a few seconds of channeling, Harrington summons a haunted mansion that grants him permanent invisibility while he's inside. He also gains bonus healing from Hospitality and bonus damage and range from Private Space and bonus melee damage from Territorial Vigil. He also gains dramatic cooldown reduction on all his non-ultimate abilities
 
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Oak

1: Green Blessing
Plants a seed pod on the ground or wall. After a few seconds the seed blooms into a flower. Allies can shoot the flower to activate a local healing effect. Enemies can also destroy it to nullify its effects before they activate.

2: Vine Trap
Plants a seed pod on the ground or wall. After a few seconds, the seed blooms into a small vine trap that burrows itself and becomes invisible. Enemies who step onto it are stunned and revealed for a moment. Enemies can destroy the pod before it activates to nullify its effect.

3: Vine Armour
Plants a seed pod on the ground or wall that blooms after a few seconds. If an ally shoots the flower, the flower launches thorny vines at the ally and coats them in armour, granting a temporary bullet and health shield and returns damage dealt to the ally back to its source in spirit damage. Enemies can shoot the flower to nullify its effects before they activate.

4: Sentinel of the Forest
Summons a stationary treant at a location, stunning and slowing enemies on the summon. The treant then slams the ground every second dealing damage and slowing enemies. The treant's attacks automatically activate seed pods even before they bloom. The cooldown for the ability begins once the Sentinel is dead
 
Marrow

1: Spirit Strings
Summons spirit strings that deals damage to an enemy hero and stuns them. Marrow also can't move during the stun duration. Marrow Hounds attack targets stunned this way.

2: Marrow Hounds
Summons two undead skeleton hounds that attack nearby enemies, prioritizing enemies that attack Marrow.

3: Bone Armour
Grants an armour of bones to an ally or enemy hero. That target has their movement slowed significantly but gains a bullet and spirit shield. The effect ends after a few seconds or after both the shields are destroyed. Can self-cast.

4: Puppet Show
You take control of an enemy hero for a few seconds but you leave your own body vulnerable. As long as you control the hero, you both share the same damage. Other enemy heroes can damage the controlled hero
 
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