The game somehow incorrectly chooses who is the MVP of the match.

I think your assumption is MVP = most kills, player damage, K/D aka typical stat.

Actually when I saw first signs that Valve seemingly has introduced actual analysis not only of that but e.g. clutches, game altering urn deliveries and timely takeovers I actually was happy to see that.

Partially because ego playing kill kids will get upset for not getting the candy = MVP all the time :)

I honestly think that this system is better than one you have in mind and would not really argue (even without seeing the game) that the Doorman with 27 assists, good k/d, good damage, basically top 3 in all positive categories shouldn't get the MVP.

I really hate when game rewards those kill eager hero-ball players with even 30 kills when all they did was safely push mid lane selling their teammates as soon as shit hits the fan to save their KD, did 0 on defense or pushing lanes all game, did close to none objective damage because "I need to farm kills in mid lane" and by the end of the game they get MVP / probably also more rank points than me who babysit them, body guard them and keep lanes tidy as their moms probably do irl.

If that is not a bug again kudos to Valve! MVP thing is one positive thing in this mess of a game otherwise!
 
Yeah, looking at the match stats it looks like the doorman was the strongest player in the lobby for a large portion of the game, while you only really gained those padded stats in the last few minutes
The doorman also had a higher kill kill participation, which probably helped
 
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Analytics of the match (thought not as "highlighting" as Valve's system appears to be):
https://statlocker.gg/match/63906239/summary
https://www.lockblaze.com/match/63906239
https://tracklock.gg/matches/63906239

While it is true Statlocker and Tracklock "overglaze" last hits, it appear LockBlaze seems to better recognize the actual "value / bounty" of the last-hits.

ArchMother-team had a very obvious "fodder"-duo (Vicous+Bebop) who didn't even bother / downright refused / opted-out to purchase items.

The Doorman-player deserved the Valve-rewarded MVP mainly for lane-cleaning ("Creeper Score") and better survivability, alongside the best KDA among all participants in this match.
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We just won, and I've done almost all the damage on key targets. The MVP status was given to the best player in terms of the number of kills, series of defeats and damage. I wasn't even given the status of a key player. We forgot to ask the support how the best player should be determined)))). No doubt you won't be able to win the game without support, but the name support speaks for itself, they can't be the MVP.
 
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