T3 Weapon Item - Mystic Wand [+Mystic Shot component]

1741628539326.png
Mystic Wand
§ 4,250
[Components: Mystic Shot 1250]
+16% Weapon Damage
+8 Spirit Power
+10% Ability Duration

Passive 5.75s
Your next bullet deals bonus Spirit Damage and will also put a root effect on the enemy. The root immobilizes and also deals Spirit Damage per second depending on the opponent's current movement speed.
(You cannot move, jump, or use movement abilities during this effect)
+80 Spirit Damage

1.3s Root Effect Duration
10 DPS per 1 m/s


My opinion about this item:

Mystic Shot is a good item as it is, but I think it also needs upgrade like Soul Shredder Bullets. For many heroes (like Lash, Pocket) it would be nice to have an item that helps them realize their abilities even more. By shooting it, you can immobilize your opponent and successfully push all your abilities into him or buy some time. But also this item can counter mobile heroes (still like Lash, Pocket) by rooting them and dealing damage from the current movement speed.
The last idea with damage based on m/s may be absurd, but I think it's quite unusual. Imagine you are a Seven with +-15 m/s: With one shot (damage counted by default) you will deal 80 spirit damage + 214.5 spirit damage for the root effect. Base root effect 1.3s. (+10% Ability Duration stat = 1.43s.), damage per unit m/s = 10. So 15 m/s = 150dps*1.43=214.5dps +80shot =294.5 total damage.
Remember that all item values are written approximately. And it is up to the developers to decide whether it is balanced or not.

What do you think?
 
View attachment 38044
Mystic Wand
§ 4,250
[Components: Mystic Shot 1250]
+16% Weapon Damage
+8 Spirit Power
+10% Ability Duration

Passive 5.75s
Your next bullet deals bonus Spirit Damage and will also put a root effect on the enemy. The root immobilizes and also deals Spirit Damage per second depending on the opponent's current movement speed.
(You cannot move, jump, or use movement abilities during this effect)
+80 Spirit Damage

1.3s Root Effect Duration
10 DPS per 1 m/s


My opinion about this item:

Mystic Shot is a good item as it is, but I think it also needs upgrade like Soul Shredder Bullets. For many heroes (like Lash, Pocket) it would be nice to have an item that helps them realize their abilities even more. By shooting it, you can immobilize your opponent and successfully push all your abilities into him or buy some time. But also this item can counter mobile heroes (still like Lash, Pocket) by rooting them and dealing damage from the current movement speed.
The last idea with damage based on m/s may be absurd, but I think it's quite unusual. Imagine you are a Seven with +-15 m/s: With one shot (damage counted by default) you will deal 80 spirit damage + 214.5 spirit damage for the root effect. Base root effect 1.3s. (+10% Ability Duration stat = 1.43s.), damage per unit m/s = 10. So 15 m/s = 150dps*1.43=214.5dps +80shot =294.5 total damage.
Remember that all item values are written approximately. And it is up to the developers to decide whether it is balanced or not.

What do you think?
Root on a 5s cd will be very annoying, but I surprisingly like the idea.
 
You could cut the root duration in half, and it would still be good. Reducing movement to 0m/s temporarily sounds particularily painful for characters like Lash, since you could pause the momentum he gets from Grapple. I like the idea, though I don't know how fun it would be to fight against.
 
You could cut the root duration in half, and it would still be good. Reducing movement to 0m/s temporarily sounds particularily painful for characters like Lash, since you could pause the momentum he gets from Grapple. I like the idea, though I don't know how fun it would be to fight against.
Hard CCs like this should be extremely short duration. 1.3s sounds short when measured in any amount of time that isn't a high intensity situation, like a team fight or a chase. In a chase, it's an eternity, especially since this is on a 5.75s cooldown. That means you root someone right around 25% of the time, and it's CONSTANTLY interrupting movement like Sliding, jumping, or dashing.

The root effect should either be on it's own separate, substantially longer, Cooldown or it can't be a root at all. Even at a T4 item this would make it next to impossible to escape, ever as Roots also silence movement abilities (so no teleporting away or anything).

Like, just imagine Calico being Silenced 25% of the time. It would completely break the hero (since most of her abilities are movement related). Or Vyper having her slides interrupted ever other time she starts one. Absolutely busted. Counter items have Cooldowns so that they don't just completely eliminate a given hero from being able to play, but rather gives the buyer a chance to shut the hero down.

I'm not usually about giving a hard No on item ideas, but this is one of them.
 
Back
Top