T3 Spirit Item: Sacrificial Revival

LashIsHot

Active member
Upgrade from T1 Spirit Item Mystic Regeneration:

Item Stats:
+10 Hp/s Regeneration
+15 Spirit Power


Active (180 seconds):
(Must be out of combat for 5 seconds. Must have 50%+ of your max health to cast) On cast, Instantly die. At the location of your death create a Soul Anchor for 5 seconds, pulling in the soul of a single nearby fallen Ally (100 Meter Range - closest ally priority) - instantly reviving them. The Revived hero has their HP set to 50% (+0.25 spirit scaling) and all stats weakened by 10% for 10 seconds.

If you die this way, you spend your death timer as a spirit flying around - that can not attack or cast abilities, and is unable to interact with the world. (Would still be visible - but very opaque/have a blue or green filter)
 
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That's a really interesting idea. This item could let me to be useful in situations, where I'm falling behind my teammates in the progress or when another teammate is crucial.

I have some suggestions:
  1. There's no 50%+ health requirement to use. Your remaining health will be transferred to revived teammate in percents of max health. For example, you had 20% of the max health, revived teammate would have 20% of their max health. Percent have scaling.
  2. Ability to choose teammate to revive, if there's more than one.
  3. Maybe it should have some kind of agreement. Chosen teammate would be able to reject the possibility of resurrection. There's could be the situations, where potential resurrection will be harmful or dangerous.
 
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That's a really interesting idea. This item could let me to be useful in situations, where I'm falling behind my teammates in the progress or when another teammate is crucial.

I have some suggestions:
  1. There's no 50%+ health requirement to use. Your remaining health will be transferred to revived teammate in percents of max health. For example, you had 20% of the max health, revived teammate would have 20% of their max health. Percent have scaling.
  2. Ability to choose teammate to revive, if there's more than one.
  3. Maybe it should have some kind of agreement. Chosen teammate would be able to reject the possibility of resurrection. There's could be the situations, where potential resurrection will be harmful or dangerous.
I fear the ability to purposefully choose the teammate would make a already powerful item, kind of tip the balance scale into broken territory. I do like the idea of transferring HP values though!
 
I fear the ability to purposefully choose the teammate would make a already powerful item, kind of tip the balance scale into broken territory. I do like the idea of transferring HP values though!
It is understandable. If the item lets user choose target for resurrection, how much balance will change and in what circumstances? How do you think?
 
For instance, if you wanted to revive your frontline and there were multiple people dead - you would need to go close to where they died - risking getting caught out by a enemy, before you're even able to revive them. You'd have to give up possibly safe positioning to get to them.

If you could manually choose who gets revived; and not have it be proximity based - there would be zero trade off for a already powerful item (besides the whole fact that you kill yourself lol)
 
For instance, if you wanted to revive your frontline and there were multiple people dead - you would need to go close to where they died - risking getting caught out by a enemy, before you're even able to revive them. You'd have to give up possibly safe positioning to get to them.

If you could manually choose who gets revived; and not have it be proximity based - there would be zero trade off for a already powerful item (besides the whole fact that you kill yourself lol)
I haven't meant, that there's shouldn't be infinite range. 100 meters is already good (plus Greater Expansion). I meant if there's multiple teammates have died in this range, you could choose who to revive.

In addition, item already requires user to be safe (Out of Combat requirement).
 
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