Mr.Mindish
Active member
Downwards dashes are mostly useless outside of very specific scenarios, so I made this concept to try and give them a unique purpose.

While Kinetic Dash focuses on the user's mobility and offense, Stamina Spike focuses on nerfing the opponent's mobility and defence by reducing stamina and bullet resistance in the shockwave.
The idea is for the item to have some synergy with frontline characters, hence the focus on weapon damage over spirit damage. Stamina Spike could be a Weapon item instead of a Vitality item, if the change is necessary.
Originally I made the shockwave apply 25% Movement Slow, but I figured that Cold Front already did that better then Stamina Spike, so I changed it from movement slow to Bullet Resist Reduction.
I added the minimum fall limit of 5ms so the shockwave couldn't be easily abused on flat ground without the user wall jumping or double jumping.
It'd be cool to see more item concepts for down dashes, since I feel like they currently don't do much of anything.

While Kinetic Dash focuses on the user's mobility and offense, Stamina Spike focuses on nerfing the opponent's mobility and defence by reducing stamina and bullet resistance in the shockwave.
The idea is for the item to have some synergy with frontline characters, hence the focus on weapon damage over spirit damage. Stamina Spike could be a Weapon item instead of a Vitality item, if the change is necessary.
Originally I made the shockwave apply 25% Movement Slow, but I figured that Cold Front already did that better then Stamina Spike, so I changed it from movement slow to Bullet Resist Reduction.
I added the minimum fall limit of 5ms so the shockwave couldn't be easily abused on flat ground without the user wall jumping or double jumping.
It'd be cool to see more item concepts for down dashes, since I feel like they currently don't do much of anything.