spectral wall: new inconsistencies

hecate

Active member
reference match id: 44382705

during one of the midboss fights (the last one, or second to last one?), I tried to do a usual 'chuck a turret behind a veil and wall off another veil' - except the wall got stuck in the midboss pit, I think because of a doorman door? instead of going up towards one of the big ramps as usual

there's been a few cases of wall seemingly popping against nothing whatsoever, in midair - I think a lot of that is either because the wall pop now accepts mouse1 to pop it (instead of only 3 recast), or possibly because of the input buffering changes (e.g. I believe that prior, you could hold m1, cast wall, and would keep shooting after the cast - while now you need to click again after cast to start shooting, which also pops the wall?)

this isn't consistent with her turrets and heal, as those will let you continue shooting uninterrupted when casting
 
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