kweeks8739
New member
These are a collection of unique ability concepts I hope could show up in future hero kits.
1. Enlist - Enhance a trooper with a 130 barrier(spirit scaling) and an extra spirit projectile dealing 55(spirit scaling) damage every 3s. enhanced troopers will follow you and help you farm, and primarily focus enemy players during combat.
duration(spirit scaling) 7s
cooldown 30s
upgrade 1 (1AP) : - 0.5s cooldown on extra trooper attack
upgrade 2 (2AP) : +2s duration, and enlisted troopers duration will pass at a 50% rate outside of combat.
upgrade 3 (5AP) : 2 nearest troopers are also affected, if used without any nearby troopers instead summon one with the same total barrier.
This is one of the more in-depth character ideas I have, because I've wanted a character that makes more use out of troopers and just being able to enlist them from your lane to help you farm sounds fun, as well as a character that would make especially good use out of items like heroic aura and even potential to deal some real damage with troopers, funnily enough monster rounds would be a counter-buy if its actually pretty strong.
2. Spectral veil - Provide an ally or self stealth and 12 spirit power(spirit scaling) for 5s, when they attack or the effect naturally ends provide 2.5m/s movement speed and the spirit power buff lasts for an additional 5s
cooldown 26s
upgrade 1 (1AP) : +3s stealth duration
upgrade 2 (2AP) : 20% spirit lifesteal on target during buff and cooldowns progress 25% faster during stealth
upgrade 3 (5AP) : target additionally receives 15% spirit power during the buff (same as boundless)
I feel like this could be an interesting pseudo counterpart to paige barrier as a support ability that would allow pocketing more spirit bursty characters like bebop or pocket. There would probably need to be an audible distinct sound that plays when the ability is cast so the enemies know someone invisible is around unless they were sent in from afar.
3. Curse of vulnerability - Channel on an enemy in 14m for 2s without exiting that range, their LoS, or being melee'd to disable their ability to parry for 3.5s and reduce their bullet resistance by 10% and spirit resist by 15%.
cannot be cancelled during channel
cooldown 22s
upgrade 1 (1AP) : The curse also removes 1 stamina from the target.
upgrade 2 (2AP) : -0.5s channel time and +0.75s curse duration
upgrade 3 (5AP) : Heavy melee hits extend the duration of the curse by 1s each and the curse also cancels item usage.
this could work on a melee character that could hybrid as a support with other melee centered characters. Also could allow more people to use melee in higher level without instant death, and a counter to rebuttal. Though if there are 2+ enemies the others could still jump in for the parry on the cursed enemy so its not unbeatable.
1. Enlist - Enhance a trooper with a 130 barrier(spirit scaling) and an extra spirit projectile dealing 55(spirit scaling) damage every 3s. enhanced troopers will follow you and help you farm, and primarily focus enemy players during combat.
duration(spirit scaling) 7s
cooldown 30s
upgrade 1 (1AP) : - 0.5s cooldown on extra trooper attack
upgrade 2 (2AP) : +2s duration, and enlisted troopers duration will pass at a 50% rate outside of combat.
upgrade 3 (5AP) : 2 nearest troopers are also affected, if used without any nearby troopers instead summon one with the same total barrier.
This is one of the more in-depth character ideas I have, because I've wanted a character that makes more use out of troopers and just being able to enlist them from your lane to help you farm sounds fun, as well as a character that would make especially good use out of items like heroic aura and even potential to deal some real damage with troopers, funnily enough monster rounds would be a counter-buy if its actually pretty strong.
2. Spectral veil - Provide an ally or self stealth and 12 spirit power(spirit scaling) for 5s, when they attack or the effect naturally ends provide 2.5m/s movement speed and the spirit power buff lasts for an additional 5s
cooldown 26s
upgrade 1 (1AP) : +3s stealth duration
upgrade 2 (2AP) : 20% spirit lifesteal on target during buff and cooldowns progress 25% faster during stealth
upgrade 3 (5AP) : target additionally receives 15% spirit power during the buff (same as boundless)
I feel like this could be an interesting pseudo counterpart to paige barrier as a support ability that would allow pocketing more spirit bursty characters like bebop or pocket. There would probably need to be an audible distinct sound that plays when the ability is cast so the enemies know someone invisible is around unless they were sent in from afar.
3. Curse of vulnerability - Channel on an enemy in 14m for 2s without exiting that range, their LoS, or being melee'd to disable their ability to parry for 3.5s and reduce their bullet resistance by 10% and spirit resist by 15%.
cannot be cancelled during channel
cooldown 22s
upgrade 1 (1AP) : The curse also removes 1 stamina from the target.
upgrade 2 (2AP) : -0.5s channel time and +0.75s curse duration
upgrade 3 (5AP) : Heavy melee hits extend the duration of the curse by 1s each and the curse also cancels item usage.
this could work on a melee character that could hybrid as a support with other melee centered characters. Also could allow more people to use melee in higher level without instant death, and a counter to rebuttal. Though if there are 2+ enemies the others could still jump in for the parry on the cursed enemy so its not unbeatable.