technicalwaffle
Member
At phantom+ it feels like Lash is very easily countered and as a spirit Lash player I don't really see what else I can do to counter Eshift/Counterspelling ground slam which is like 90% of my damage. Here are some changes I've come up with attempting a couple of things:
Ground Slam:
Grapple:
Death Slam:
- Make Ground Slam have a little more flexibility without making it a monster in lower ranks
- Give him options to build gun and melee
- Make his ult less of a death sentence but easier to land on targets overall
Ground Slam:
- Can now be cancelled with Grapple or Dash (the ability still goes on full cooldown).
- Base damage and base spirit scaling removed
- Now deals x1.3 light melee damage (this is a net -15 base damage nerf).
- Damage per meter increased from 5.5 to 6
- Damage per meter spirit scaling increased from x0.04 to x0.06 (this affects the T3 upgrade too, increasing it from x0.07 to x0.09)
Grapple:
- Cooldown reduced from 42s to 38s
- T2 changed from +20m cast range and gain +6 Weapon Damage for 10s to +15% Firerate and +7 Weapon Damage for 7s
- T3 changed from +20% Firerate to Weapon Bonus Buff to +20m cast range and restore 1 Stamina on cast
Death Slam:
- Throw distance spirit scaling reduced from x0.3 to x0.25
- T1 throw distance reduced from +8m to +5m
- Slow reduced from 50% to 35%
- Slow duration reduced from 4s to 3s
- T3 now also reduces lock-on time by 0.2s
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