Clay | Long Range, Artillery, Burst Hero

Clay, the Lost Soldier
ClayHeroConcept.png

(My Apologies, if the Art looks bad or weird)







Lore(Pretty long, Skip if you don't want to read all of it):


Sergeant James Jackson Clay has seen plenty of action throughout his career in the US Army, During times before the first Maelstrom ever occurred.

But once the Astral gates opened, everything changed. Clay happened to be in close proximity to one such gate in New York, being pulled into the plane of Ixia, and ended up being stuck there for 25 years.

Eventually, however, Clay returned, but forever changed, for better or for worse; Still in his youthful appearance as he were before the gates opened, Most likely having his aging slowed drastically, and having gained power to create Spectral constructs of any weapon he desires, using such weapon constructs with deadly and destructive proficiency.

Many rumours of his time being stranded in Ixia have circulated for years after his return to Earth, but the most persistent one being that he did numerous, various tasks and missions for a Powerful figure among the Ixians, in exchange for a way home, and the power he had been endowed with.

Much has passed while he was stranded in such a strange place, But his combat prowess has remained largely intact. His weapons may look like mere illusions, but the Pain and Destruction they cause is Very, Very Real!



Hero Characteristics(personal opinion):


I'd imagine his character being a combination of Duke Nukem(Duke Nukem franchise), The Soldier(Team Fortress 2), and Tommy Vercetti(GTA: Vice City).



Note: All of his Weapons(Including those used in his Abilities) are spectral constructs created by Clay.


Weapon:

M1919 Browning Heavy Machine Gun

Medium Range, Rapid Fire
High Magazine Capacity

Falloff range: 23m - 52m


Uses a Combat Knife for Light Melee
Uses a Shovel for Heavy Melee


Ability 1: Ballistic Rocket

Cooldown: 25s | Radius: 8m | Charges: 2 | Delay between Charges: 2.5s



Fire a rocket from your Bazooka that travels in a straight line and Explodes upon impact, Dealing Spirit Damage.


90 Damage(x1.5 Spirit Scaling)

Upgrade 1: +1 Charge
Upgrade 2: -10 Cooldown
Upgrade 3: +50% Projectile Speed And Improved Spirit Scaling(from x1.5 to x2.5)







Ability 2: Fragmentation Grenade

Cooldown: 20s | Radius: 7.5m | Duration: 3s

Throw a grenade that explodes either after a delay, or when coming into contact with an enemy, dealing Spirit damage and applying Knockback. Enemies hit will have their Move Speed reduced.

The Grenade can bounce off of surfaces, such as walls, floors and ceilings.

Aiming down to an angle less than 75 degrees lets you do an Underhanded toss.




75 Damage(x0.85 Spirit Scaling)

On Hit: -30% Move Speed

Fuse Delay: 3s




Upgrade 1: -7 Cooldown
Upgrade 2: On Hit: Applies Firerate Slow. Scales with Spirit Power(x0.075).
Upgrade 3: Now Causes enemies to take 2% of Max Health as Bleed Damage over time.








Ability 3: Run and Gun!

Cooldown: 46s

Passive:
Using an Ability grants you a Stack. Each stack provides Bonus Health Regen, Move Speed and Firerate. This effect can stack up.


Health Regen Per Stack: +1.5 HP/S(x0.075 Spirit Scaling)
Move Speed Per Stack: +0.5 M/S(x0.05 Spirit Scaling)
Firerate Per Stack: +5%(x0.02 Spirit Power)



Number of Stacks: 4 | Stack Duration: 8.5s

Active:
Load your weapon with Explosive rounds to deal Area of Effect damage with Every shot.
Your weapon will also have Increased Accuracy, but Slower Firerate. This effect lasts for 10 seconds or Until your next reload.



Explosion Damage Per Shot: 65(x0.25 Spirit Scaling)
Explosion Radius: 5m
Self Firerate Slow: -35%
Weapon Accuracy Increase: +60%



Upgrade 1: +1 Stack Duration
Upgrade 2: +15 Explosive Damage Per Shot
Upgrade 3: Passive: Now Grants 2.5% Spirit Power per Stack.








Ultimate Ability: Scorched Earth


Cooldown: 300s | Radius: 70m

After 2s, Fire a Warhead that causes a Massive Nuclear Explosion upon Impact, dealing Spirit Damage. Enemies behind walls take 25% less damage from the Explosion.

The Explosion creates a Radiation Field, that deals Damage over time and applies Healing Reduction to all enemies that are inside it. This effect lingers for 5s after leaving the Radiation Field.



Explosion Damage: 260(x4.5 Spirit Scaling)
Radiation Field DPS: 25(x0.275 Spirit Scaling)
Radiation Field Lifetime: 15s
Radiation Field Healing Reduction: 45%



Upgrade 1: +90 Damage
Upgrade 2: -60 Cooldown And +15m Radius
Upgrade 3: Radiation Field now applies -35% Movement Slow




Closing Summary:

Highly effective at Longer ranges, Clay can lay down serious bombardment upon his enemies with his Rockets, but has plenty of other tricks up his sleeve, should he be forced into Close quarters combat, or when he is chased.

His Warheads can utterly obliterate all opposition to him and his Allies in any Teamfight.
 
Hey, just updated 2nd, 3rd and Ultimate abilities with some changes I made to them today.


Here are the changes as follows:




Ability 2: Fragmentation Grenade

Cooldown: 22s | Radius: 7.5m | Duration: 3s


Throw a grenade that explodes either after a delay, or when coming into contact with an enemy, dealing Spirit damage and applying Knockback. Enemies hit will have their Move Speed reduced.

The Grenade can bounce off of surfaces, such as walls, floors and ceilings.

Aiming down to an angle less than 75 degrees lets you do an Underhanded toss.




75 Damage(x0.75 Spirit Scaling)
On Hit: -25% Move Speed(x0.075 Spirit Scaling)
Fuse Delay: 3s




Upgrade 1:
-7 Cooldown
Upgrade 2: +75 Damage
Upgrade 3: On Hit: Applies -25% Firerate Slow. Scales with Spirit Power(x0.075).






Ability 3: Run and Gun!

Cooldown: 46s

Passive:
Using an Ability grants you a Stack. Each stack provides Bonus Health Regen, Move Speed and Firerate. This effect can stack up.


Health Regen Per Stack: +2 HP/S(x0.075 Spirit Scaling)
Move Speed Per Stack: +0.5 M/S(x0.05 Spirit Scaling)
Firerate Per Stack: +4%(x0.02 Spirit Power)



Number of Stacks: 4 | Stack Duration: 7s

Active:
Load your weapon with Explosive rounds to deal Area of Effect damage with Every shot.
Your weapon will also have Increased Accuracy, but Slower Firerate. This effect lasts for 10 seconds or Until your next reload.



Explosion Damage Per Shot: 150% Base Bullet Damage(x0.5 Spirit Scaling)
Explosion Radius: 5m
Self Firerate Slow: -25%
Weapon Accuracy Increase: +45%



Upgrade 1:
+1 Stack
Upgrade 2: +2 Stack Duration
Upgrade 3: +200% Base Bullet Damage And Passive now grants 2% Spirit Power per Stack







Ultimate Ability: Scorched Earth


Cooldown: 320s | Radius: 70m



After 2s, Fire a Warhead that causes a Massive Nuclear Explosion upon Impact, dealing Spirit Damage. Enemies behind walls take 25% less damage from the Explosion.

The Explosion creates a Radiation Field, that deals Damage over time and applies Healing Reduction to all enemies that are inside it. This effect lingers for 5s after leaving the Radiation Field.




Explosion Damage: 360(x4.5 Spirit Scaling)
Radiation Field DPS: 35(x0.275 Spirit Scaling)
Radiation Field Lifetime: 15s
Radiation Field Healing Reduction: 40%




Upgrade 1: +90 Damage
Upgrade 2: -80 Cooldown And +15m Radius
Upgrade 3: Radiation Field now applies -35% Movement Slow
 
Another batch of changes I made to 2nd, 3rd and Ultimate Abilities today.
Also, a Slight nerf to the 1st Ability has been made as well.

I somehow have a feeling that more changes are to be made, before anything can be final. 🤷

Buffs are marked with Green text, Nerfs are marked with Red text.


Here are the changes:





_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


Ability 1: Ballistic Rocket

Cooldown: 25s | Radius: 8m | Charges: 2 | Delay between Charges: 2.5s



90 Damage(x1.5 Spirit Scaling)



Upgrade 1:
+1 Charge
Upgrade 2: -10 Cooldown
Upgrade 3: +50% Projectile Speed And Improved Spirit Scaling(from x1.5 to x2.35)


_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


Ability 2: Fragmentation Grenade

Cooldown: 22s | Radius: 7.5m | Duration: 3s




Removed the Underhanded toss mechanic, to make this Ability less clunky to use.



75 Damage(x0.85 Spirit Scaling)
On Hit: -20% Move Speed(x0.1 Spirit Scaling)
Fuse Delay: 3s




Upgrade 1:
-7 Cooldown
Upgrade 2: +75 Damage
Upgrade 3: On Hit: Applies -20% Firerate Slow. Scales with Spirit Power(x0.1).

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Ability 3: Run and Gun!

Cooldown: 46s

Passive:

Health Regen Per Stack: +2 HP/S(x0.075 Spirit Scaling)
Move Speed Per Stack: +0.5 M/S(x0.05 Spirit Scaling)
Firerate Per Stack: +6%(x0.02 Spirit Power)



Number of Stacks: 4 | Stack Duration: 7s

Active:

Explosion Damage Per Shot: 100% Base Bullet Damage(x0.75 Spirit Scaling)
Explosion Radius: 5m
Self Firerate Slow: -25%
Weapon Accuracy Increase: +45%


Upgrade 1:
+1 Stack
Upgrade 2: +2 Stack Duration
Upgrade 3: +250% Base Bullet Damage And Passive now grants 2% Spirit Power per Stack.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Ultimate Ability: Scorched Earth



Cooldown: 320s | Radius: 70m





Explosion Damage: 300(x5 Spirit Scaling)
Radiation Field DPS: 25(x0.475 Spirit Scaling)
Radiation Field Lifetime: 15s
Radiation Field Healing Reduction: 40%





Upgrade 1: +100 Damage
Upgrade 2:
-80 Cooldown And +20m Radius
Upgrade 3:
Radiation Field now applies -35% Movement Slow
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 
Back again with more changes to the 1st and 2nd ability, Including Upgrade changes as well.


Buffs = Green Nerfs = Red



_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _




Ability 1: Ballistic Rocket


Cooldown: 21s | Radius: 9m | Charges: 2 | Delay between Charges: 2s



90 Damage(x1.5 Spirit Scaling)



Upgrade 1:
-6 Cooldown
Upgrade 2: +40 Damage
Upgrade 3: +50% Projectile Speed And Improved Spirit Scaling(from x1.5 to x2.4)




_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _



Ability 2: Fragmentation Grenade


Cooldown: 24s | Radius: 8m | Duration: 2.75s




75 Damage(x0.8 Spirit Scaling)

On Hit: -25% Move Speed(x0.075 Spirit Scaling)
Fuse Delay: 3s




Upgrade 1:
-7 Cooldown
Upgrade 2: On Hit: Applies -25% Firerate Slow. Scales with Spirit Power(x0.075).
Upgrade 3: Enable Ability Charges And +125 Damage




_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 
Alrighty, back once more with more changes to the Abilities, most notably for 1st and 2nd.


And thanks to Deadmock(which I just started using for the first time), things should be more clearer now.

😄




1st Ability:
1stAbility.png









2nd Ability:
2ndAbility.png





3rd Ability:
3rdAbility.png




Ultimate Ability:
UltimateAbility.png
 
Updated character art and abilities, and now also added weapon stats and vitality stats.

This ought to be final(Well, at least for now, I'm not entirely sure if it's actually going be final).

Clay-1764569505.png
 

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Some more changes made
Clay-1764676337 B.png





Oh, here's a 'close-up' of the new character art(which is what I should've posted earlier)
ClayConceptArt2.png
 

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V3.0

Ok, I know I've said that the last one would be final, but, I just... I don't know, I just couldn't stop thinking about stuff, and just recently, I had thoughts about revamping the entire kit on this Hero(but still keeping him as a Long-range Burst hero with High area Damage), but I'm really out of ideas for anything right now(which is how I feel with alot of things that I've been making lately).

I guess I really gotta stop using the word 'Final' from now on! 🤷

Anyways, until I get ideas for the planned Kit revamp(that is, IF I ever decide to make a revamp), here is the current iteration, with changes and adjustments I just made to the Weapon/Vitality stats and to the Abilities today, as of today's posting:



Weapon

"Semper Fi"
Medium RangedRapid Fire
Bullet DPS: 59.7
Bullet Damage: 7.2
Ammo: 27
Bullets Per Second: 8.3
Light Melee Damage: 71
Heavy Melee Damage: 165



Vitality
Max Health: 620
Health Regen: 2
Spirit Resist: 0.15%
Bullet Resist: 0.15%
Move Speed: 7.2 m/s
Sprint Speed: +1.15 m/s
Stamina: 3



Ability 1: Bazooka
Cooldown: 10sRadius: 4m
Fire a Rocket from your Bazooka that travels in a straight line and Explodes upon impact, Dealing Spirit Damage and applying Knockback.

Press Alternate Cast to Detonate a Rocket in flight.
Damage: 60(x1.3)
Displacement Duration: 0.5s
T1: +1m Radius
T2: +50
Damage
T3: +50%
Projectile Speed and Improved Spirit Scaling



Ability 2: Fragmentation Grenade
Cooldown: 26sRadius: 6.5m
Charges: 1Delay Between Changes: 4s
Throw a grenade that explodes either after a delay, or when coming into contact with an enemy, dealing Spirit damage.

The Grenade can bounce off of surfaces, such as walls, floors and ceilings.
Damage: 80(x1)
Fuse Delay: 3s
T1: +1 Charge
T2: -10 Cooldown
T3: On hit: -45% Fire Rate Slow for 3s



Ability 3: Run and Gun!
Cooldown: 45s
Passive: Dealing 400 Spirit Damage to Enemy Heroes grants you Stacking bonuses to Health Regen, Move Speed and Stamina Recovery.
Health Regen Per Stack: +2(x0.015)
Move Speed Per Stack: +0.5 m/s(x0.005)
Stamina Recovery Per Stack: +5%(x0.025)
Number of Stacks: 4
Duration: 8s
Active: Switch to a Faster-firing Heavy Machine Gun loaded with Explosive rounds and Start firing. Every shot deals Explosive Area of Effect Damage.
Damage Per Shot: 25(x0.1)
Explosion Radius: 2m
Firing Window: 6s
T1: +1 Stack
T2: +15 Damage Per Shot
T3: Passive Now Grants 2% Spirit Power Per Stack



Ultimate Ability: Nuclear Winter
Cooldown: 270sRadius: 30m
After 2s, Launch a Nuke that causes a Massive Explosion upon Impact, dealing Spirit Damage to all enemies caught in the blast.

The Explosion creates a Radiation Field that deals Damage over time and applies Healing Reduction and Move Speed Slow to all enemies inside the Radius. This effect lingers for 5s after leaving the Radiation Field.

Damage from the Explosion goes through walls, but Enemies behind walls take less damage from the Blast.
Explosion Damage: 150(x2.75)
Radiation DPS: 50(x0.3)
Healing Reduction: -50%
Move Speed: -30%
Radiation Field Lifetime: 20s
T1: -50 Cooldown
T2: +100
Damage
T3: +15m
Radius and +100 Radiation DPS









And here ya go! Do let me know what you think!
 
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