Since Punkgoat seemingly doesn’t have a moveset yet, if this isn’t it or like it, I might actually riot.

Hipster Monkey

New member
Punkgoat

“It ain’t easy being a Punk (Rocker), but being a Goat helps. And the beer and cigarettes, too, I guess.”

Fun fact

Punkgoat is a disruptor. Causing chaos in the Mosh Pit, Headbanging at an enemy, or rudely Bodychecking an ally. His playstyle kind of revolving around being a functional alcoholic. Managing time around the duration of Can-Crushing Cranium and the inevitable hangover (vulnerability) once it ends. The abilities, I hope, encouraging a close-range, intimate type of playstyle

1: Headbutt/banger

-Headbutt: Channel to increase damage over time.
  • Can Headbutt early, dealing partial damage.
  • Channel is uninterrupted by Can-Crushing Cranium or Bodycheck
-During channel, cannot move but can dash, Leap and use movement-items, and wall bounce
  • Meaning, Headbutt can be activated during those movements, but once on the ground will stop moving.
  • But can turn around
-Upon full channel, Headbutt the first enemy directly in front of Punkgoat, causing the target to have a fading slow

-If full channel Headbutt strikes while Punkgoat is in the air or leaping, enemy will be briefly grounded, once grounding ends, enemy will have a fading slow.
  • Airborne enemies are shot straight down if hit by a full channel Headbutt, briefly grounded, and fading slow once grounding ends.
-Headbanger: After Headbutt, Punkgoat will start shaking his head violently (but rhythmically), creating a cone AOE that pushes enemies backwards during the duration. Enemies in very close proximity are dealt damage (by the horns)
  • Can move during Headbanger, but unable to dash or use movement items
-Can-Crushing Cranium reduces cooldown at a fixed rate, diminishing the longer the duration lasts and/or how often its refreshed by Can-Crushing Cranium

2: Bodycheck

-Dash forward immediately stopping and shoving the first enemy hit in the opposite direction.
  • Can also affect allies
  • Does not affect troopers
  • Target will always go full distance
  • However, shove distance is reduced by the distance Bodycheck travels.
  • If the target collides with terrain, briefly stunned.
-Any enemy hit from the shoved target will also shove them in the opposite direction back but distance is reduced.
  • Troopers are affected by this secondary effect
  • Bodycheck cooldown is reduced by secondary affected heroes/troopers to a fixed amount
3: Can-Crushing Cranium

-Chug a can. Crush it against forehead. Maintain your Alcoholism by going on a bender

-Charge ability
  • Starts with 1, can have a total of 3 through the tiers. Max 5 with Extra Charge and Rapid Recharge.
  • Provides stacking bonuses up to 3 times
  • Cans refresh duration, but become less effective the more cans crushed, up to a maximum amount.
  • Cans will reduce bonus effects after a certain time has passed and/or certain amount of cans have been crushed
  • Only one roar and one Leap allowed per duration.
-Upon 3 can crushes, Can-Crushing Cranium becomes activatable to let out a roar.
  • Roar grants allies temporary improved resistances or barriers, or heals.
  • Or maybe it does need to do anything
-Upon 3 can crushes, Punkgoat can automatically Leap towards an enemy once within a certain range.
  • Punkgoat has to be running towards target, and looking directly at it
  • Leap can trigger Headbutt grounding
  • Leap can be avoided by moving away or dodging
-Time between can crushing is unaffected by cooldown reduction or Rapid Recharge, but can procurement is.
  • Time between can crushing can only be reduced by firerate.
-Once duration ends, become silenced, slowed and reduced resistance/vulnerable to damage for a brief duration.

-If buff wears off during Mosh Pit, greatly reduced resistances and greatly increased slow and silence.

-Counterplay: CC reduces duration

-Special counter to show you how much you drank in a match

4: Mosh Pit:

-Welcome to the Mosh Pit.

-An arena is formed. Some might even call it a pit.

-Enemies and teammates in it become trapped, but the pit can be jumped out of.

-Any enemy Punkgoat collides with is shoved in the opposite direction (or maybe limit this to only Bodycheck)
  • If an enemy collides with the edge of the mosh pit, the terrain or other enemy heroes/troopers, they will bounce back instead of being stunned
  • Troopers are also affected.
  • Everybody just bounces off each other
  • Allies are immune.
-During Mosh Pit, Bodycheck will shove teammates out.

-If anyone slides across on top of the Mosh Pit, they will crowdsurf.

I hope you all enjoy, and I appreciate any feedback and questions. If anyone thinks of combos, please do share them. I have a few I’ve thought up of. Thanks for reading.
 
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