Hipster Monkey
New member
Punkgoat
“It ain’t easy being a Punk (Rocker), but being a Goat helps. And the beer and cigarettes, too, I guess.”
Fun fact
Punkgoat is a disruptor. Causing chaos in the Mosh Pit, Headbanging at an enemy, or rudely Bodychecking an ally. His playstyle kind of revolving around being a functional alcoholic. Managing time around the duration of Can-Crushing Cranium and the inevitable hangover (vulnerability) once it ends. The abilities, I hope, encouraging a close-range, intimate type of playstyle
1: Headbutt/banger
-Headbutt: Channel to increase damage over time.
-If full channel Headbutt strikes while Punkgoat is in the air or leaping, enemy will be briefly grounded, once grounding ends, enemy will have a fading slow.
2: Bodycheck
-Dash forward immediately stopping and shoving the first enemy hit in the opposite direction.
-Chug a can. Crush it against forehead. Maintain your Alcoholism by going on a bender
-Charge ability
-If buff wears off during Mosh Pit, greatly reduced resistances and greatly increased slow and silence.
-Counterplay: CC reduces duration
-Special counter to show you how much you drank in a match
4: Mosh Pit:
-Welcome to the Mosh Pit.
-An arena is formed. Some might even call it a pit.
-Enemies and teammates in it become trapped, but the pit can be jumped out of.
-Any enemy Punkgoat collides with is shoved in the opposite direction (or maybe limit this to only Bodycheck)
-If anyone slides across on top of the Mosh Pit, they will crowdsurf.
I hope you all enjoy, and I appreciate any feedback and questions. If anyone thinks of combos, please do share them. I have a few I’ve thought up of. Thanks for reading.
“It ain’t easy being a Punk (Rocker), but being a Goat helps. And the beer and cigarettes, too, I guess.”
Fun fact
Punkgoat is a disruptor. Causing chaos in the Mosh Pit, Headbanging at an enemy, or rudely Bodychecking an ally. His playstyle kind of revolving around being a functional alcoholic. Managing time around the duration of Can-Crushing Cranium and the inevitable hangover (vulnerability) once it ends. The abilities, I hope, encouraging a close-range, intimate type of playstyle
1: Headbutt/banger
-Headbutt: Channel to increase damage over time.
- Can Headbutt early, dealing partial damage.
- Channel is uninterrupted by Can-Crushing Cranium or Bodycheck
- Meaning, Headbutt can be activated during those movements, but once on the ground will stop moving.
- But can turn around
-If full channel Headbutt strikes while Punkgoat is in the air or leaping, enemy will be briefly grounded, once grounding ends, enemy will have a fading slow.
- Airborne enemies are shot straight down if hit by a full channel Headbutt, briefly grounded, and fading slow once grounding ends.
- Can move during Headbanger, but unable to dash or use movement items
2: Bodycheck
-Dash forward immediately stopping and shoving the first enemy hit in the opposite direction.
- Can also affect allies
- Does not affect troopers
- Target will always go full distance
- However, shove distance is reduced by the distance Bodycheck travels.
- If the target collides with terrain, briefly stunned.
- Troopers are affected by this secondary effect
- Bodycheck cooldown is reduced by secondary affected heroes/troopers to a fixed amount
-Chug a can. Crush it against forehead. Maintain your Alcoholism by going on a bender
-Charge ability
- Starts with 1, can have a total of 3 through the tiers. Max 5 with Extra Charge and Rapid Recharge.
- Provides stacking bonuses up to 3 times
- Cans refresh duration, but become less effective the more cans crushed, up to a maximum amount.
- Cans will reduce bonus effects after a certain time has passed and/or certain amount of cans have been crushed
- Only one roar and one Leap allowed per duration.
- Roar grants allies temporary improved resistances or barriers, or heals.
- Or maybe it does need to do anything
- Punkgoat has to be running towards target, and looking directly at it
- Leap can trigger Headbutt grounding
- Leap can be avoided by moving away or dodging
- Time between can crushing can only be reduced by firerate.
-If buff wears off during Mosh Pit, greatly reduced resistances and greatly increased slow and silence.
-Counterplay: CC reduces duration
-Special counter to show you how much you drank in a match
4: Mosh Pit:
-Welcome to the Mosh Pit.
-An arena is formed. Some might even call it a pit.
-Enemies and teammates in it become trapped, but the pit can be jumped out of.
-Any enemy Punkgoat collides with is shoved in the opposite direction (or maybe limit this to only Bodycheck)
- If an enemy collides with the edge of the mosh pit, the terrain or other enemy heroes/troopers, they will bounce back instead of being stunned
- Troopers are also affected.
- Everybody just bounces off each other
- Allies are immune.
-If anyone slides across on top of the Mosh Pit, they will crowdsurf.
I hope you all enjoy, and I appreciate any feedback and questions. If anyone thinks of combos, please do share them. I have a few I’ve thought up of. Thanks for reading.