The Last Eagle Flies
Member
Quick lore concept:
A very classic alchemist. As his Great Work, he chose the age old question: how to turn lead into gold? After years of work, he finally succeeds but only after the the world has moved on to Soul based currency, thanks to the Maelstrom. This earns him the nickname "Midas", given in ridicule by his colleagues.
This rightfully pissed him off. Midas seeks a favour from the Patrons in order to figure out how to turn lead into souls or something stupid.
Weapon:
Fires in quick but long bursts like Paradox's gun. High ammo count but low-ish damage. Mid range weapon for spraying and praying with added potential in close range when you manage to hit the whole burst.
Base stats:
Somewhat high base HP and move speed. 2 Stamina. 10% Spirit Resist.
-----
Ability 1 - Corrosive Chemicals
Throw multiple flasks that create small Pools of corrosive Sludge which deal Spirit Damage in their radius. The Sludge lingers on victims even after stepping out of a Pool.
Maybe the pools can be ignited by Ability 2 for added benefits?
--
Ability 2 - Experimental Rocket Pack
Dash forward, Igniting all enemies in your path. Each additional hit refreshes the Ignite duration.
Charge based ability. Has a health costs that scales with Spirit.
--
Ability 3 - Golden Touch (This ability is pre-leveled up like Vyper's Slither)
Passively inceases Heavy Melee Distance by +XX%
Your next Heavy Melee attack against an enemy deals extra Spirit Damage with the attack and Petrifies the target (turned to gold obviously). Petrified units block all damage, but cannot take actions. This effect can only occur when off cooldown.
If the attack is parried, you are Petrified for 50% reduced duration and the ability won't go on cooldown.
Cooldown is reduced 50% on NPC hits.
--
Ability 4 - Apotheosis
Midas desperately chugs down his potion reserves.
After a very short channel, gain the following stats:
+X Bonus Health (Scales with Spirit)
Increased model size
+X% Weapon Damage
+X% Move Speed
-----
Reasoning:
The very core of this hero is the Golden Touch, allowing you to set up enemies for nasty combos and/or a gank, and to trade in early skirmishes. If you fail and get parried, the tables turn but just how detrimental this is really depends on who you are facing. It might even save you if the enemy fails to capitalize on it, which balances out your heavy melees being somewhat unwieldy for actually killing someone.
On specific builds, you can set up your own abilities and items with the last upgrade of Golden Touch, making the enemy stand in your various pools of damage (Ability 1, possibly Ability 2, items like Alchemical Fire), unable to defend themselves. It can even serve as an unconventional escape or to buy out just enough time for your allies to converge on your position.
The Experimental Rocket Pack (ERP) allows you to get into position to set this up (and also make up for your reduced Stamina) but using it too much will be detrimental to your health, especially if you decide to forego defensive items. The ERP will make you elusive and unpredictable but the effectiveness of that scales with how tanky you build. Spirit builds are of course penalized the most, because the ability also deals Spirit damage. No stacking of the Ignite (unlike something like Shiv's Knives), in order to solidify the scaling to be about battle of attrition. You need to outlive your opponents.
The ultimate can serve multiple purposes. On Spirit heavy builds, it servers as a potent defensive steroid because of the scaling HP + regen combo, giving you a little bit of extra resilience during its duration. If you instead go for Gun or Melee (which somewhat Synergizes with Golden Touch), it serves as an offensive steroid (while still having some defensive traits). If specialized further, you can even use it to support your allies. The ultimate should have a long cooldown, at least 100 seconds and 60 when upgraded. You can even combine it with Colossus to become... colossal.
Art and design:
Weapon: A custom built submachine gun with copper gauges and rubber tubes, indicating some kind of a strange pneumatic design or even being liquid powered.
Hero: Unkempt man almost reminiscent of your typical hobo. One arm is bare and glows with a golden sheen, indicating his "midas touch". The other hand is covered by a leather glove. Has a long leather coat and a bandolier harness with various concoctions, along with a shoulder bag for alchemical reagents. He is overprepared and skittish, with sullen eyes and a gaunt face.
A very classic alchemist. As his Great Work, he chose the age old question: how to turn lead into gold? After years of work, he finally succeeds but only after the the world has moved on to Soul based currency, thanks to the Maelstrom. This earns him the nickname "Midas", given in ridicule by his colleagues.
This rightfully pissed him off. Midas seeks a favour from the Patrons in order to figure out how to turn lead into souls or something stupid.
Weapon:
Fires in quick but long bursts like Paradox's gun. High ammo count but low-ish damage. Mid range weapon for spraying and praying with added potential in close range when you manage to hit the whole burst.
Base stats:
Somewhat high base HP and move speed. 2 Stamina. 10% Spirit Resist.
-----
Ability 1 - Corrosive Chemicals
Throw multiple flasks that create small Pools of corrosive Sludge which deal Spirit Damage in their radius. The Sludge lingers on victims even after stepping out of a Pool.
Maybe the pools can be ignited by Ability 2 for added benefits?
Upgrade 1: -X% Heal/Regen OR +X flasks thrown
Upgrade 2: Applies a slow. The slow is intensified in the Sludge Pools.
Upgrade 3: +X Pool duration. +Y Sludge duration.
--
Ability 2 - Experimental Rocket Pack
Dash forward, Igniting all enemies in your path. Each additional hit refreshes the Ignite duration.
Charge based ability. Has a health costs that scales with Spirit.
Upgrade 1: +1 Charges
Upgrade 2: Movement speed bonus after a dash.
Upgrade 3: Creates something at at the end of dash or along the path where the dash took place. A burning gas cloud? Stunning explosion? An updraft that gives speed to allies?
--
Ability 3 - Golden Touch (This ability is pre-leveled up like Vyper's Slither)
Passively inceases Heavy Melee Distance by +XX%
Your next Heavy Melee attack against an enemy deals extra Spirit Damage with the attack and Petrifies the target (turned to gold obviously). Petrified units block all damage, but cannot take actions. This effect can only occur when off cooldown.
If the attack is parried, you are Petrified for 50% reduced duration and the ability won't go on cooldown.
Cooldown is reduced 50% on NPC hits.
Upgrade 1: Increased base damage.
Upgrade 2: Increased duration of Petrify and a fading slow after it ends.
Upgrade 3: Petrified targets can take Spirit Damage. Reduced Spirit Resist on Petrified enemies?
--
Ability 4 - Apotheosis
Midas desperately chugs down his potion reserves.
After a very short channel, gain the following stats:
+X Bonus Health (Scales with Spirit)
Increased model size
+X% Weapon Damage
+X% Move Speed
Upgrade 1: +X% Max Health per second
Upgrade 2: Reduced cooldown
Upgrade 3: Becomes a targeted ability (Can be cast on allies)
-----
Reasoning:
The very core of this hero is the Golden Touch, allowing you to set up enemies for nasty combos and/or a gank, and to trade in early skirmishes. If you fail and get parried, the tables turn but just how detrimental this is really depends on who you are facing. It might even save you if the enemy fails to capitalize on it, which balances out your heavy melees being somewhat unwieldy for actually killing someone.
On specific builds, you can set up your own abilities and items with the last upgrade of Golden Touch, making the enemy stand in your various pools of damage (Ability 1, possibly Ability 2, items like Alchemical Fire), unable to defend themselves. It can even serve as an unconventional escape or to buy out just enough time for your allies to converge on your position.
The Experimental Rocket Pack (ERP) allows you to get into position to set this up (and also make up for your reduced Stamina) but using it too much will be detrimental to your health, especially if you decide to forego defensive items. The ERP will make you elusive and unpredictable but the effectiveness of that scales with how tanky you build. Spirit builds are of course penalized the most, because the ability also deals Spirit damage. No stacking of the Ignite (unlike something like Shiv's Knives), in order to solidify the scaling to be about battle of attrition. You need to outlive your opponents.
The ultimate can serve multiple purposes. On Spirit heavy builds, it servers as a potent defensive steroid because of the scaling HP + regen combo, giving you a little bit of extra resilience during its duration. If you instead go for Gun or Melee (which somewhat Synergizes with Golden Touch), it serves as an offensive steroid (while still having some defensive traits). If specialized further, you can even use it to support your allies. The ultimate should have a long cooldown, at least 100 seconds and 60 when upgraded. You can even combine it with Colossus to become... colossal.
Art and design:
Weapon: A custom built submachine gun with copper gauges and rubber tubes, indicating some kind of a strange pneumatic design or even being liquid powered.
Hero: Unkempt man almost reminiscent of your typical hobo. One arm is bare and glows with a golden sheen, indicating his "midas touch". The other hand is covered by a leather glove. Has a long leather coat and a bandolier harness with various concoctions, along with a shoulder bag for alchemical reagents. He is overprepared and skittish, with sullen eyes and a gaunt face.