Severe Frametime Spikes When Pressing Keyboard or Mouse Inputs

This does not look like a hooking issue. What kind of GPU do you have? Maybe I’m able to help with the lag. And do you use dlss?
Hello, Thank you for offering to help out, much appreciated!

I have an NVIDIA GeForce RTX 2060 and as for DLSS, I think I followed a short guide on these same forums (different thread) in which I disabled the newest version of DLSS from the NVIDIA app, instead opting to use an older DLSS model override preset as shown here:

1769778245936.png
 
Hello, Thank you for offering to help out, much appreciated!

I have an NVIDIA GeForce RTX 2060 and as for DLSS, I think I followed a short guide on these same forums (different thread) in which I disabled the newest version of DLSS from the NVIDIA app, instead opting to use an older DLSS model override preset as shown here:

View attachment 79693
Preset K should be dlss 4.5 which could cause your problem. Maybe you should try and roll back to a nvidia driver before the new dlss, and see if your game lag disappears.
 
Did it solve your issue?
Hi, I tried the rollback as well as a few other workarounds and here is what I have found through testing:

Essentially I feel like the issue is with a certain "trigger" or "event" that happens at some point in the game. The game loads something in and I immediately feel a huge downgrade in performance until I restart the game or sometimes even a reconnect.


I tried fiddling with literally every setting but my results are based on this "trigger" occurring. I cannot reliably find out what causes it, only to place a marker on my steam recording when it does happen (sorry I'm not very good with diagnostics >.<).

The one thing that fixed the "hitching" for me was to switch from DLSS in game to FSR 2 and to use the older transformer model instead of the newer beta one. That made it so when I lag, instead of the game stuttering, it will just reduce my performance significantly.

So, in the course of a normal match of Deadlock, I will usually hover around 140 FPS reliably, even during teamfights. However, once that "trigger" happens it instantly PLUMMETS down to 30-40 FPS average that significantly decreases when in certain areas of the map such as Yellow and Blue lane. Sometimes a reconnect fixes it, and sometimes it doesn't. Often, the game will even crash after I reconnect :(
 
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