orbitalsalttrooperx1
Member
Used everything but citadel_hud_visible 0 and got these errors pretty fast in explore NYC.
Also tried with citadel_hud_visible_0 which basically makes the game very hard to play and performance is the same.
Currently playing with streched mode instead of dlss and it runs a bit better but the stutters are there every match. Doesn't matter if its a standard game or if I am exploring NYC.
[SV CommandQueue] [Tick 5397]['saltx' empty starved x1=15.6ms ping=0ms] LATE Recv usercmd 5213. Margin: 4.1ms net +-1 queue =-11.5 total
Bullet Hit Mismatch: client hit entity#2717/npc_trooper_neutral, server hit #0/worldent
[SV CommandQueue] [Tick 5963]['saltx' empty starved x3=46.9ms ping=0ms] LATE Recv usercmd 5775. Margin: 13.7ms net +-3 queue =-33.1 total
[SV CommandQueue] [Tick 5963]['saltx' empty starved x3=46.9ms ping=0ms] LATE Recv usercmd 5776. Margin: 13.3ms net +-2 queue =-18.0 total
[SV CommandQueue] [Tick 5963]['saltx' empty starved x3=46.9ms ping=0ms] LATE Recv usercmd 5777. Margin: 12.9ms net +-1 queue = -2.7 total
Excessive frame time of 100.51ms clamped. Acting as if the frame only took 100.00ms. (Last amnesty was 'ConsoleVisible', 1.95s ago)
Framerate spike report
FrameTotal: 100.53ms, tolerance: 10.05ms
excl ms excl % incl ms group
-------- ------- -------- --------------
97.32ms 96.82% 97.45ms Prediction
1.95ms 1.94% 2.59ms Client Rendering
0.58ms 0.58% 0.58ms PanoramaUI
0.15ms 0.14% 0.17ms ClientSimulateFrame
0.12ms 0.12% 97.58ms Client Input/Output
0.09ms 0.09% 100.53ms Unaccounted
0.06ms 0.06% 0.06ms EventFrameBoundary_t
0.06ms 0.06% 0.06ms Animation
0.05ms 0.05% 0.05ms Interpolation
0.04ms 0.04% 0.04ms CalcAnimationState
0.02ms 0.02% 1.32ms Frame Boundary
[SV CommandQueue] [Tick 6845]['saltx' empty starved x2=31.2ms ping=0ms] LATE Recv usercmd 6656. Margin: 9.5ms net +-2 queue =-21.8 total
[SV CommandQueue] [Tick 6845]['saltx' empty starved x2=31.2ms ping=0ms] LATE Recv usercmd 6657. Margin: 9.0ms net +-1 queue = -6.6 total
Bullet Hit Mismatch: client hit entity#2717/npc_trooper_neutral, server hit #0/worldent
Bullet Hit Mismatch: client hit entity#2717/npc_trooper_neutral, server hit #0/worldent
Also tried with citadel_hud_visible_0 which basically makes the game very hard to play and performance is the same.
Currently playing with streched mode instead of dlss and it runs a bit better but the stutters are there every match. Doesn't matter if its a standard game or if I am exploring NYC.