Sealed Coffer > Deadclock (T4)

I really like this idea. I haven't seen anything like this before. The item that unlocks by investing in it. Such mechanics could be useful in creating new unique items in the game.

As for items, I think that stat decrease per seal in unnecessary. Deadclock already requires more souls and time to get.
 
I feel like the idea of having an item cost souls to use is very interesting! I am unsure about this particular item, but perhaps something similar. like 800 or 1600 item that marks a trooper. It's soul orb is then worth twice but using the item costs you 20 souls to use and heals it?
 
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