Rutger [TF2 Soldier]

Testwamore

New member
There is an already existing hero concept in game files, this is just some ideas for him.

Primary weapon: Shotgun [current Fathom's shotgun as it is the closest version to TF2 shotguns]

1. Rocket Launcher
Launch a rocket that deals damage in an area and knocks enemies in the air.
Direct hits deal additional bonus damage.
Rutger receives 50% damage and 175% knocks from his own rocket if he's in its impact radius.
The knock does not apply on direct hit.
Rockets deal double damage to enemies in the air.

[Added criticals. Now it says "knocks" as in Viscous' Puddle punch, the rockets shoult work as a lesser puddle punch. Given that it also has projectile, it will be easier to dodge. Useful skill as a damage ability in spirit builds (but requires aiming!) and as utility tool in gun builds, to jump into the air/disable enemies]

2. Shovel Strike (15s cd)
Slash enemies in front of you, dealing 100 damage (+0.3) and preventing stamina usage for 2 seconds.
[Can be parried]

T1 +1 second duration
T2 Slows for 30% for the duration
T3 -1.5CD for each affected hero

[Yamato slash, but makes enemies easy target for rocket launcher. Also good in gun builds]

3. Equalizer
Active: (10s CD) Deploy a parachute to slowly glide downwards in the air. Resets your limit of air jumps and dashes.
Passive: Gain up to 40% fire rate for missing health.

T1 Gain up to 3 sprint speed for missing health
T2 Gain up to 10 regen for missing health
T3 Increase all of you incoming damage by up to 25% for missing health

4. Valkyrie Dive
Select an area beneath you and rush towards it. Knockup enemies around you, get shield for every knocked up enemy.
[This is a mix of Lash ultimate and Abrams ultimate, you enter selection screen like lash and then rush downwards like Abrams]
 
There is an already existing hero concept in game files, this is just some ideas for him.

Primary weapon: Shotgun [current Fathom's shotgun as it is the closest version to TF2 shotguns]

1. Rocket Launcher
Launch a rocket that deals damage in an area and knocks enemies in the air.
Direct hits deal additional bonus damage.
Rutger receives 50% damage and 175% knocks from his own rocket if he's in its impact radius.
The knock does not apply on direct hit.
Rockets deal double damage to enemies in the air.

[Added criticals. Now it says "knocks" as in Viscous' Puddle punch, the rockets shoult work as a lesser puddle punch. Given that it also has projectile, it will be easier to dodge. Useful skill as a damage ability in spirit builds (but requires aiming!) and as utility tool in gun builds, to jump into the air/disable enemies]

2. Shovel Strike (15s cd)
Slash enemies in front of you, dealing 100 damage (+0.3) and preventing stamina usage for 2 seconds.
[Can be parried]

T1 +1 second duration
T2 Slows for 30% for the duration
T3 -1.5CD for each affected hero

[Yamato slash, but makes enemies easy target for rocket launcher. Also good in gun builds]

3. Equalizer
Active: (10s CD) Deploy a parachute to slowly glide downwards in the air. Resets your limit of air jumps and dashes.
Passive: Gain up to 40% fire rate for missing health.

T1 Gain up to 3 sprint speed for missing health
T2 Gain up to 10 regen for missing health
T3 Increase all of you incoming damage by up to 25% for missing health

4. Valkyrie Dive
Select an area beneath you and rush towards it. Knockup enemies around you, get shield for every knocked up enemy.
[This is a mix of Lash ultimate and Abrams ultimate, you enter selection screen like lash and then rush downwards like Abrams]
Where is the reference to him teleporting bread
 
I think the Source engine is the perfect movement engine for things like this. I hope there is a character released that has the rocket jumping mechanic and another with something to do with wall running, like a ninja of some sort. and some characters focused on parkour. Deadlock already has some really fun, high-skill-ceiling movement, but characters that allow even further movement tech will keep players hooked, just like how there is a full community of surfers and rocket jumpers. Hopping they use tf2 (both Titanfall 2 and team fortress 2) as examples for more movement characters or mechanics.
 
I think the Source engine is the perfect movement engine for things like this. I hope there is a character released that has the rocket jumping mechanic and another with something to do with wall running, like a ninja of some sort. and some characters focused on parkour. Deadlock already has some really fun, high-skill-ceiling movement, but characters that allow even further movement tech will keep players hooked, just like how there is a full community of surfers and rocket jumpers. Hopping they use tf2 (both Titanfall 2 and team fortress 2) as examples for more movement characters or mechanics.
isnt there some half finished hero that gets stacking bonuses for jumps/dashes/wall jumps?
we also can wall run now
 
Maybe, but i think it was just a rumor
nah im pretty sure its already in placeholders in game, like if memory serves it was fire rate and damage bonus for every jump or dash on like a resetting cooldown for stacks, basically if you were in constant motion you could have crazy stacks.

its an awesome concept, especially as it would be encourage you to be in constant evenly paced motion to maintain stacks without running out of stam, or to pull off some crazy ass acrobatic entry to buff your self on the way into a fight, also stuff like locket that restores stam would be hell useful.
 
Some lore:

Fairfax Industries is well known for using ancient artifacts to power new weapons. But few know how these mysterious items end up in Fairfax Industries' R&D department. Rutger helps the company get what they want. As a war veteran, Rutger is more than capable of taking down spirit-led gangs across the world to seize their treasures—especially with an arsenal of prototype weapons provided by his employer.

Rutger had many successes—until the day he discovered that his latest consignment was, in fact, cursed. No matter where he went, cultists seemed aware of him, hiding their artifacts before he even arrived. Realizing this, Rutger decided to return the last consignment to lift the curse. But when he opened the stash where the items were kept, he found them stolen [by Raven]. But who could have known about his secret stash? Was that a set up?

Now, Rutger is hunted by both Fairfax’s killers and the curses he’s been afflicted with. Heading to the Ritual, he faces a choice: should he ask to remove the curses—or get revenge on his employer?
 
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