Rutger [TF2 Soldier]

Testwamore

New member
There is an already existing hero concept in game files, this is just some ideas for him.

Primary weapon: Shotgun [current Fathom's shotgun as it is the closest version to TF2 shotguns]

1. Rocket Launcher
Launch a rocket that deals damage in an area and knocks enemies in the air.
Direct hits deal additional bonus damage.
Rutger receives 50% damage and 175% knocks from his own rocket if he's in its impact radius.
The knock does not apply on direct hit.
Rockets deal double damage to enemies in the air.

[Added criticals. Now it says "knocks" as in Viscous' Puddle punch, the rockets shoult work as a lesser puddle punch. Given that it also has projectile, it will be easier to dodge. Useful skill as a damage ability in spirit builds (but requires aiming!) and as utility tool in gun builds, to jump into the air/disable enemies]

2. Shovel Strike (15s cd)
Slash enemies in front of you, dealing 100 damage (+0.3) and preventing stamina usage for 2 seconds.
[Can be parried]

T1 +1 second duration
T2 Slows for 30% for the duration
T3 -1.5CD for each affected hero

[Yamato slash, but makes enemies easy target for rocket launcher. Also good in gun builds]

3. Equalizer
Active: (10s CD) Deploy a parachute to slowly glide downwards in the air. Resets your limit of air jumps and dashes.
Passive: Gain up to 40% fire rate for missing health.

T1 Gain up to 3 sprint speed for missing health
T2 Gain up to 10 regen for missing health
T3 Increase all of you incoming damage by up to 25% for missing health

4. Valkyrie Dive
Select an area beneath you and rush towards it. Knockup enemies around you, get shield for every knocked up enemy.
[This is a mix of Lash ultimate and Abrams ultimate, you enter selection screen like lash and then rush downwards like Abrams]
 
There is an already existing hero concept in game files, this is just some ideas for him.

Primary weapon: Shotgun [current Fathom's shotgun as it is the closest version to TF2 shotguns]

1. Rocket Launcher
Launch a rocket that deals damage in an area and knocks enemies in the air.
Direct hits deal additional bonus damage.
Rutger receives 50% damage and 175% knocks from his own rocket if he's in its impact radius.
The knock does not apply on direct hit.
Rockets deal double damage to enemies in the air.

[Added criticals. Now it says "knocks" as in Viscous' Puddle punch, the rockets shoult work as a lesser puddle punch. Given that it also has projectile, it will be easier to dodge. Useful skill as a damage ability in spirit builds (but requires aiming!) and as utility tool in gun builds, to jump into the air/disable enemies]

2. Shovel Strike (15s cd)
Slash enemies in front of you, dealing 100 damage (+0.3) and preventing stamina usage for 2 seconds.
[Can be parried]

T1 +1 second duration
T2 Slows for 30% for the duration
T3 -1.5CD for each affected hero

[Yamato slash, but makes enemies easy target for rocket launcher. Also good in gun builds]

3. Equalizer
Active: (10s CD) Deploy a parachute to slowly glide downwards in the air. Resets your limit of air jumps and dashes.
Passive: Gain up to 40% fire rate for missing health.

T1 Gain up to 3 sprint speed for missing health
T2 Gain up to 10 regen for missing health
T3 Increase all of you incoming damage by up to 25% for missing health

4. Valkyrie Dive
Select an area beneath you and rush towards it. Knockup enemies around you, get shield for every knocked up enemy.
[This is a mix of Lash ultimate and Abrams ultimate, you enter selection screen like lash and then rush downwards like Abrams]
Where is the reference to him teleporting bread
 
I think the Source engine is the perfect movement engine for things like this. I hope there is a character released that has the rocket jumping mechanic and another with something to do with wall running, like a ninja of some sort. and some characters focused on parkour. Deadlock already has some really fun, high-skill-ceiling movement, but characters that allow even further movement tech will keep players hooked, just like how there is a full community of surfers and rocket jumpers. Hopping they use tf2 (both Titanfall 2 and team fortress 2) as examples for more movement characters or mechanics.
 
I think the Source engine is the perfect movement engine for things like this. I hope there is a character released that has the rocket jumping mechanic and another with something to do with wall running, like a ninja of some sort. and some characters focused on parkour. Deadlock already has some really fun, high-skill-ceiling movement, but characters that allow even further movement tech will keep players hooked, just like how there is a full community of surfers and rocket jumpers. Hopping they use tf2 (both Titanfall 2 and team fortress 2) as examples for more movement characters or mechanics.
isnt there some half finished hero that gets stacking bonuses for jumps/dashes/wall jumps?
we also can wall run now
 
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