Rivet (aka Larry) - The Shopkeepers more practical twin brother.

Starkness

New member
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RIVET​

Real Name: Larry
Keywords: Delegator • Brass • Domination
Affiliation: Fairfax Industries
Role: Macro Control • Lane Manipulation

Concept​

Rivet approaches combat the same way he approaches factory work: automate the labor and let the machines handle it.
Rather than relying on direct combat strength, Rivet manipulates the battlefield itself. His machines gather resources, stall enemy waves, and redirect pressure across lanes. At the right moment, he deploys large-scale signal systems capable of disabling automated defenses and neutral camps across sections of the map.
Rivet rewards planning, positioning, and strategic awareness rather than raw mechanical aggression.

Weapon — Sheila​

AttributeDetails
TypeModified industrial rivet tool
DescriptionOriginally a factory rivet gun used for heavy assembly, Rivet modified it into a battlefield weapon capable of firing dense steel rivets at extremely high velocity.
StrengthsExtremely fast projectile speed, high accuracy, devastating direct-hit damage
WeaknessesVery slow firing rate and long reload
Alternate FireCharging compresses multiple rivets into a volatile projectile that explodes on impact for risky AoE damage
FlavorNamed after Rivet’s wife: “She keeps things together… and you really don’t wanna mess with her.”

Background​

CategoryDetails
OccupationEngineer specializing in industrial automation
FamilyTwin brother of the Curiosity Shop owner
ReputationMcGinnis considers Rivet a brilliant engineer
PersonalityPractical, sarcastic, and efficiency-obsessed
PhilosophyIf a machine can do the work, Rivet sees no reason to do it himself

Abilities​

AbilityDescription
Overcharged RivetsRivet temporarily modifies Sheila to fire a rapid six-shot burst of unstable rivets. The shots fire extremely fast but with reckless recoil, making the burst difficult to control. Each rivet knocks enemies backward. Landing three hits on the same target stuns them.
ClankersDeploy small robotic workers that roam nearby lanes. Clankers absorb nearby health and spirit orbs and teleport them directly to Rivet. They also disrupt enemy minions by interfering with their weapon systems, reducing attack speed.
Production OverrideRivet emits a frontal cone signal pulse that overrides nearby battlefield systems. Enemy minions inside the cone temporarily switch allegiance and attack their own side. Larger units such as monsters, walkers, and guardians experience signal interference that slows their attacks.
Control Beacon (Ultimate)Rivet deploys a large signal beacon that becomes visible to all players immediately. After assembling, the beacon releases an expanding signal wave that disables automated battlefield systems for 10 seconds. The beacon remains active until the signal wave reaches its maximum distance.

Ability Upgrades​

AbilityUpgrade 1Upgrade 2Upgrade 3
Overcharged RivetsExtra Charge — +1 rivet chargeAmplified Impact — stronger knockback and longer stunRivet Lock — stun requires only 2 hits, additional rivets extend stun
ClankersReinforced Frames — faster cooldown and resistanceExpanded Workforce — +2 ClankersIndustrial Lockdown — minions frozen in place, Clankers affect two additional minions
Production OverrideExtended Signal — wider cone and longer durationDeep Interference — stronger slowdown for monsters and guardiansFull System Override — monsters and walkers temporarily cannot attack
Control BeaconStabilized Structure — increased beacon health and resistancesSignal Acceleration — faster cooldown and faster signal waveNetwork Cascade — beacon emits a second pulse and increased radius

Control Beacon Mechanics​

MechanicExplanation
VisibilityBeacon becomes visible immediately when placed
Signal DurationDisables minions, monsters, walkers, and guardians for 10 seconds (non-scaling)
Mid BossNot affected
RadiusDesigned to impact roughly two lanes depending on placement
Strategic RiskSignal disables defenses for both teams, making placement critical
CounterplayEnemy team can destroy the beacon before the signal spreads
Jungle ImpactJungle camps are also disabled during the signal

Signature Quote​

“Look, I ain't lazy. I'm just… strategically uninvolved.”
 
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