

RIVET
Real Name: LarryKeywords: Delegator • Brass • Domination
Affiliation: Fairfax Industries
Role: Macro Control • Lane Manipulation
Concept
Rivet approaches combat the same way he approaches factory work: automate the labor and let the machines handle it.Rather than relying on direct combat strength, Rivet manipulates the battlefield itself. His machines gather resources, stall enemy waves, and redirect pressure across lanes. At the right moment, he deploys large-scale signal systems capable of disabling automated defenses and neutral camps across sections of the map.
Rivet rewards planning, positioning, and strategic awareness rather than raw mechanical aggression.
Weapon — Sheila
| Attribute | Details |
|---|---|
| Type | Modified industrial rivet tool |
| Description | Originally a factory rivet gun used for heavy assembly, Rivet modified it into a battlefield weapon capable of firing dense steel rivets at extremely high velocity. |
| Strengths | Extremely fast projectile speed, high accuracy, devastating direct-hit damage |
| Weaknesses | Very slow firing rate and long reload |
| Alternate Fire | Charging compresses multiple rivets into a volatile projectile that explodes on impact for risky AoE damage |
| Flavor | Named after Rivet’s wife: “She keeps things together… and you really don’t wanna mess with her.” |
Background
| Category | Details |
|---|---|
| Occupation | Engineer specializing in industrial automation |
| Family | Twin brother of the Curiosity Shop owner |
| Reputation | McGinnis considers Rivet a brilliant engineer |
| Personality | Practical, sarcastic, and efficiency-obsessed |
| Philosophy | If a machine can do the work, Rivet sees no reason to do it himself |
Abilities
| Ability | Description |
|---|---|
| Overcharged Rivets | Rivet temporarily modifies Sheila to fire a rapid six-shot burst of unstable rivets. The shots fire extremely fast but with reckless recoil, making the burst difficult to control. Each rivet knocks enemies backward. Landing three hits on the same target stuns them. |
| Clankers | Deploy small robotic workers that roam nearby lanes. Clankers absorb nearby health and spirit orbs and teleport them directly to Rivet. They also disrupt enemy minions by interfering with their weapon systems, reducing attack speed. |
| Production Override | Rivet emits a frontal cone signal pulse that overrides nearby battlefield systems. Enemy minions inside the cone temporarily switch allegiance and attack their own side. Larger units such as monsters, walkers, and guardians experience signal interference that slows their attacks. |
| Control Beacon (Ultimate) | Rivet deploys a large signal beacon that becomes visible to all players immediately. After assembling, the beacon releases an expanding signal wave that disables automated battlefield systems for 10 seconds. The beacon remains active until the signal wave reaches its maximum distance. |
Ability Upgrades
| Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 |
|---|---|---|---|
| Overcharged Rivets | Extra Charge — +1 rivet charge | Amplified Impact — stronger knockback and longer stun | Rivet Lock — stun requires only 2 hits, additional rivets extend stun |
| Clankers | Reinforced Frames — faster cooldown and resistance | Expanded Workforce — +2 Clankers | Industrial Lockdown — minions frozen in place, Clankers affect two additional minions |
| Production Override | Extended Signal — wider cone and longer duration | Deep Interference — stronger slowdown for monsters and guardians | Full System Override — monsters and walkers temporarily cannot attack |
| Control Beacon | Stabilized Structure — increased beacon health and resistances | Signal Acceleration — faster cooldown and faster signal wave | Network Cascade — beacon emits a second pulse and increased radius |
Control Beacon Mechanics
| Mechanic | Explanation |
|---|---|
| Visibility | Beacon becomes visible immediately when placed |
| Signal Duration | Disables minions, monsters, walkers, and guardians for 10 seconds (non-scaling) |
| Mid Boss | Not affected |
| Radius | Designed to impact roughly two lanes depending on placement |
| Strategic Risk | Signal disables defenses for both teams, making placement critical |
| Counterplay | Enemy team can destroy the beacon before the signal spreads |
| Jungle Impact | Jungle camps are also disabled during the signal |
Signature Quote
“Look, I ain't lazy. I'm just… strategically uninvolved.”