pickleonmilk
New member
Character idea that i've been thinking a long time. Since we only have one sharpshooter (Vindicta) I think it would be great to add another accurate shooter that would be easy to relate to and like.I'm not much of a sculptor or graphic designer, so the sketches are just a guide. I would hope that the character would incorporate the strongest aspects of a sniper. Bolt-action sniper rifle with low fire rate - Strong zoom - Long-range dash but very limited Stamina.
I've been waiting for a long time for a long-range weapon-focused sniper character to be added to the game in addition to Vindicta, and I think a character inspired by White Death - Simo Häyhä would be absolutely brilliant.
The character is a long-range marksman who operates from the distance.
When a player marked with the HUNTERS MARK dies, REVENANT gains +2ms movement speed for 5 seconds, and restores 250hp (the amount of hp increases with the character's levels), and the Cooldown of all abilities is reduced by 5 seconds.
Ability list:
1. Bear Trap
- Place a trap that damages and slows (-100% move Speed) an enemy. A player who steps into a trap can shoot, but cannot use abilities or move. The trap has its own health points, which increase as the skill level increases (from 500hp up to 1500hp). To escape the trap, it must be destroyed by shooting or using a Debuff Remover item. When stepping into a trap, it causes Bleed damage. Once the trap is destroyed, the player will suffer an additional -22% movement speed reduction for 5 seconds. Bleed damage (7.5 DPS up to 75 DPS) continues as long as the player is trapped.
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- 2 Bear Traps can be set simultaneously
- 16 sec ⏱ Cooldown
- 5s Debuff
- 7.5 - 75 Bleed DPS Per Trap
2. Nature's call
Turn into a Reindeer or Lynx. You gain Movement Speed and become Hidden on on the Minimap, but cannot attack or cast abilities Except for setting Bear Traps. Cannot be used for 6s after taking damage from an enemy hero. Destroys breakables it runs through. Transforming into a Reindeer or Lynx alternates each time the ability is used. Lynx gives a larger movement speed bonus (Lynx +2.6m/s Movement Speed - Reindeer +1,5m/s Movement Speed), while Reindeer leaves an Ice Trail behind it on the ground, which slows enemies (-25% Movement speed - 3sec Debuff Duration). The slowing ice disappears by evaporating within 3 seconds.
- 20 sec ⏱ Cooldown
- Ice Trail (Reindeer) -> 3s -25% movement speed Debuff
- Additional 1,1m/s Movement speed bonus when transforming into a Lynx.
3. HUNTERS MARK
Apply Hunters Mark to the target, causing the target to always be seen and tracked by the Hunter (REVENANT). A player marked with the HUNTERS MARK takes 25% more headshot damage, and 15% Amplified Spirit Damage. All players can see the HUNTERS MARK icon on the player marked with the HUNTERS MARK, but only REVENANT can see him through walls and on the map continuously (until the mark is removed). When a player marked with the HUNTERS MARK dies, REVENANT gains +2,2m/s movement speed for 5 seconds, and restores 250hp (the amount of hp increases with the character's levels), and the Cooldown of all abilities is reduced by 5 seconds.
HUNTERS MARK remains on the player until the player dies, or is removed with the Debuff Remover item.
- 29 sec ⏱ Cooldown
- 25% Headshot damage addon + 15% amplified Spirit damage on the target marked with HUNTERS MARK
- REVENANT will continuously see the marked player through walls and on the minimap until the marking is removed
- +2,2m/s movement speed for 5 seconds, restores 250hp, and reduce Cooldown of all abilities by 5 seconds when marked player dies
4. Death Accuracy
Lay prone and become invisible. Aim is 3x zoomed. Only a small amount of cold breath and gun muzzle flame are visible to enemies. When prone, bullet damage is increased by 25% and deal additional Spirit damage with every second bullet, 50% of Weapon damage as Spirit damage. Each Spirit Damage bullet Slows enemy movement speed by -6% and deals 1,5% Bleed damage -> Debuff duration 5,5 sec. This can be stacked with every Spirit bullet.
- 38 sec ⏱ Cooldown
- 35 sec ⏲ Duration (can be canceled during use - Player cant move while ULT is active)
- Bullet damage is increased by 25% and deal additional Spirit damage with every second bullet, 50% of Weapon damage as Spirit damage.
- 5,5 sec Debuff
I would like to thank everyone in advance who took the time to read my suggestion to the end. This is mostly a Core idea of the character's skills and style. REVENANT is a character who works from a distance, stalking enemies to trap them. The Hunters Mark skill is very useful for destroying enemy tank players and can also be used to track enemy movements, because REVENANT can see the marked player constantly. The character can be made into a really strong Weapon build or a Spirit build that does a lot of Bleed damage.
The character can use the ULT ability to perform invisible ambushes and utilize rooftops.
Traps can be used to find strategic enemy stopping points, enemies are easy to destroy when the enemy steps into the trap. The fact that the traps must be destroyed to escape forces the trapped player to temporarily use their firepower on the trap in order to move again and not lose HP in the form of Bleed damage. This makes traps strong strategic tools.
The character can use the ULT ability to perform invisible ambushes and utilize rooftops. The power of an ultimate ability can be increased with many different items.
The character is a strong line defender who can also provide the team with really useful information about the player marked with the HUNTERS MARK. REVENANT works from the back line and is a really good support or first contact character.