I feel that if someone builds into melee late game, there are not enough way to punish them. They can get a ton of debuff resist and continue to send melees and light melees, even if they get parried. Also, when the game gets long enough and people have really strong builds, if you get a parry on a tanky melee character it is very difficult to punish them if you haven't also built into melee.
I suggest that there should be an item that increases the stun duration that a parry gives the assailant, or gives increasing parry stun durations following multiple parries to punish people who aren't thinking and are just meleeing with little thought.
I think that the mechanic of getting multiple parries in a row increasing the stun duration could possibly be implemented into the game by default.
The duration after getting up from a parry for the melee to be parried for longer would be short, like <5 seconds.
I suggest that there should be an item that increases the stun duration that a parry gives the assailant, or gives increasing parry stun durations following multiple parries to punish people who aren't thinking and are just meleeing with little thought.
I think that the mechanic of getting multiple parries in a row increasing the stun duration could possibly be implemented into the game by default.
The duration after getting up from a parry for the melee to be parried for longer would be short, like <5 seconds.