Rebuttal Rework Ideas (And counterspell a bit too)

blazerburn013

New member
So, this is an idea that I think could be implemented in a few ways so I will discuss all of those, but first I need to say why I think rebuttal needs a rework. Rebuttal is a situational item; you will probably only buy it if people are punching you, and in that sense I believe it does too good of a job for being an 800 cost item. The biggest benefits being the parry cooldown reduction, the bonus damage, and the cheap price, some of which I will be addressing. There's a reason why people that buy it will keep for most if not all of a game usually, and I would expect that it is not the intention for 800 cost items, and I don't believe it should be! You want the player to sell them to buy or to upgrade it into more expensive items, so here are my proposals.

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Option 1: The Counterspell Rework
My first proposition is to make rebuttal a T2 item that then builds into counterspell, which is now a T4 item. Now I don't think it's fair to move those up a tier and cost without some changes so let's get to those. Make it so rebuttal can parry melee abilities, and because of this, remove the ability for people to parry puddle punch without the item. This has the benefit of unifying melee abilities by not having only one that can be parried while still allowing people to parry puddle punch if they think it's a problem. I think the already great stats of rebuttal + being able to parry melee abilities + it now building into counterspell would make it still a good buy even if it costs more. Now the changes to counterspell, instead of getting spirit power when parrying something with counterspell, you will get the damage amp that comes with rebuttal, scaling with spirit. If that, with the rebuttal stats and abilities are not enough to warrant it being a T4, buffing the healing would I think the best option, either it's scaling or base amount. It just makes the most sense to me to have the two parry items build into each other, and it helps balance rebuttal.

Rebuttal Option 1.pngCounterspell Rework.png

Option 2: Splitting Rebuttal
This is very similar to the first option, but with splitting rebuttal into two items, a T1 and T2 item. The T1 item would have everything rebuttal has currently, but without the bonus damage. The T2, which builds from the T1 and into counterspell, would have the bonus damage, ability to parry melee abilities, and maybe some more stats, like more melee resist if it's needed. Another option would be to split the parry cd reduction between these two rebuttal items, -1 second for each. I think this option is a little worse than the first, as I view rebuttal as a similar item as the vests which are T2's, but it would allow for some more versatility.

Rebuttal Option 2 T1.pngRebuttal Option 2 T2.png

Option 3: Buffing Rebuttal
If you don't want to do the counterspell rework at all, you can still make it a T2 with the changes in option 1. I personally think it would still be good in this state, but if you do want it to be a bit stronger, you could make it so that if you parry someone again while you have the damage amp buff, the bonus damage gets increased, maybe by 10 or 15%, rewarding someone more for getting consecutive parries, or just do some stat changes if you want to keep it simple, and not give the item too many things.

Rebuttal Option 3.jpg

My goal with these would be to create something that allows you to counter melee, without just buying a T1 that I think does way too much. It would bring rebuttal in line with other counter green items, all of which are T2's. These obviously may need to be balanced in different ways, these were just my mock up ideas.
 
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