+100 HP.
+4 spirit power.
Dying will distribute 10% of the soulbounty to the rest of the team instead of the enemies that killed you.
Dying will create a small explosion that deals spirit damage and the damage scales with the amount of times died in a match. Getting kills with the item lowers the damage but rewards the player with 100 bonus souls.
Spirit damage: 50. And then grows by 50 for each death you have and gets reduced by 50 for each kill you get with the item. The explosion does not scale with range items or spiritpower.
I think it would be cool with an item with a built in comeback mechanic like this.
+4 spirit power.
Dying will distribute 10% of the soulbounty to the rest of the team instead of the enemies that killed you.
Dying will create a small explosion that deals spirit damage and the damage scales with the amount of times died in a match. Getting kills with the item lowers the damage but rewards the player with 100 bonus souls.
Spirit damage: 50. And then grows by 50 for each death you have and gets reduced by 50 for each kill you get with the item. The explosion does not scale with range items or spiritpower.
I think it would be cool with an item with a built in comeback mechanic like this.