Rebuttal and Restorative Shot upgrades.

Detective Useless

New member
Rebuttal and Restorative Shot are currently the only Tier 1 items that lack an upgrade. While they can be absolute workhorses in the early game, their lack of scaling combined with the low investment bonuses means they fall off pretty quickly and they're usually the first to be sold. I don't really like selling, and I also find items that exist to be thrown away later to not really be all that fun to work around, so I'd like to suggest some potential upgrades to make the effects more relevant later on.

Restorative Focus
Tier 3 (3200 Souls)
Weapon Item
Upgrades from Restorative Shot

  • +10% weapon damage
  • +8% Bullet Lifesteal
  • Passive (6s cooldown): Your next bullet will heal you if it hits a target. For that shot and other shots within 3 seconds, your bullet lifesteal against the target is increased. Effects reduced against NPCs
    • 75 base healing
    • +0.50x Bullet Lifesteal multiplier (Total of 1.5x)
    • 60% reduced effectiveness on NPCs/Objectives (for 30 initial heal and +0.2x bullet lifesteal multiplier)
    • 3 second duration for lifesteal amp.
      • Bullet Lifesteal multiplier is a debuff applied to enemies, can be cleansed, and is affected by ability/item duration.
    • For spreadshot/multishot effects, only triggers on the pellet closes to center.
Bunker Block
Tier 3 (3200 Souls)
Vitality Item
Upgrades from Rebuttal

  • -2s Parry Cooldown
  • +20% Melee Resist
  • +100 Bonus Health
  • Passive: On a successful parry against an enemy hero, heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage. (Same as Rebuttal's effects)
    • +30% Bonus Damage (Conditional)
    • +6s Buff Duration
  • Passive (6s Cooldown): When parrying, you gain extra bullet and spirit resistance during the active window, decaying over time. Successful hero parries refresh the resistance and extend the duration past the active window.
    • 75% initial Bullet Resistance
    • 45% initial Spirit Resistance
      • Both resistances decay linearly over their duration down to 1% at the end.
      • Decay is refreshed on a successful parry.
      • As usual, both are multiplicative with other sources of resistance.
    • 0.75s base duration
      • Tied to the active parry window; is not affected by ability duration.
    • +2s extra duration after successful hero melee parry, added to base duration.
      • Multiple parries with the same action do not further extend the duration past the first.
      • After resistance decay is refreshed, decay is paused until the end of the parry window.
      • Also not affected by ability duration.
    • Counterspelling an ability or item or parrying Puddle Punch does not count as a successful parry for this effect.
    • Trooper and Walker parries do not count for this effect.
 
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