some t4 ideas

thdcrap

New member
T4 Vitality: Gaia's Mantle
+5 HP Regen
+10 Spirit
+10% Bullet Resist
Upgrades from Healing Booster, Converts the 20% Heal Boost to 25% Barrier Generation from Heals (Lasts 5 Seconds).
Adds a Small amount of Late Game Scaling to Lifesteal/Heals by Converting to Shields, to counter act the many, many sources of Heal Reduction. The short duration counteracts it from going too crazy.

T4 Spirit: Disintegrate
+15% Bullet Resist
+150 HP
+1.5 Sprint
Upgrades from Bullet Resist Shredder, (-15%) 30 Second CD. Active: after a 1 Second delay, fires a Disintegration Ray from the Sky to the Ground (4m Radius, visible to all players, ignores floors and ceilings) (No Range Limit). Any Enemies hit Lose 300 +2/Spirit Barrier, then take 300 +2/Spirit True Damage.
Adds not only a specific anti barrier counter but also a method of True Damage accessible to everyone, Built into a delayed effect, as an analog to Dagon.

T4 Gun: Riposte
-50% Footstep Distance
+15% Spirit Resistance
+15% Fire Rate

Upgrades from Slowing Bullets and Back Stabber, Upon Reload from an empty magazine, Switches between the following two sets of stats and passives:
+25 Spirit
+16% Cooldown Reduction
Slowing Bullets Effect (Same Build Up, 2x Duration)

+250 HP (Adds/Removes Direct HP when swapping)
+1.6 Move Speed
2x Backstabber Effect (Same CD)


Mainly benefits low mag characters that might appreciate Slowing Bullets, but can't justify a slot for it. Rewards toggling between the two stances and applying each passive between each volley. Also Armlet Toggle potential.
 
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