ibbitz
Member
⚠ NUMBERS AND EFFECTS ARE NOT FINAL - DO NOT TAKE THEM TOO SERIOUSLY.
As with every post in this forum, the point is to explore a concept & discuss what would make it work well. This first post is just the initial idea. If you think something needs to change, then please offer your reasoning/constructive feedbackMartial Artistry

Inspiration
This mechanic is based on Gigantic's melee system - which adds a substantial amount of depth to melee combat.- Jump Attacks extend airtime, allowing for more mobility options. They also slow, which helps chase down kills.
- Dodge Attacks sacrifice stamina but reward successful dodges with more powerful attacks.
Relation to Rebuttal
The goal with making this upgrade from Rebuttal is to address some core limitations of melee combat:- Rebuttal sees limited use, and is often not kept into late-game.
- Even the most melee-heavy heroes still need to mix in gunplay.
- There's not many items that augment melee playstyles.
Ideally, the hope is that this will give certain heroes a reason to hold onto Rebuttal beyond a basic laning counter. It isn't necessarily meant to maximize DPS, but rather, to make melee a more viable playstyle.
Ways to Balance
- Increasing/decreasing the cooldown on the Jump Attack slow.
- Increasing/decreasing the strength of the Jump Attack slow.
- Splitting Jump Attack and Dash Attack into separate items.
- Reduce mobility of Jump Attack & Dash Attack.
- Increase cost of item to T4 (6400 souls).