Nezantra
Member
Many more items (16 versus 4) give Out-Of-Combat HP Regen than flat and 3 of the 6(7) items granting Barrier are an enemy triggered condition.
-Reactive Barrier is removed
New Item
"Agile, Arcane, and Armored"
1600 Soul Vitality item building from Extra Stamina
+1 Stamina
+20% Stamina Regen
Performing a dash-jump, wall-jump, or mantle grants a 60 HP Barrier that lasts 6 seconds and has a 20 second cool down. Up to three barriers per ground touch can be obtained. Once per ground touch, if an AAA barrier is broken in midair, while sliding, or dashing, gain an additional 200 HP Barrier or a 100 HP Barrier if the same is broken while walking or sprinting.
The IMO cool aspects of Reactive Barrier, the stamina gain, and the trigger conditions, lend themselves well to my idea for a Spirit Shielding rework, coming soon, alongside the same for Weapon Shielding. I think one more Stamina upgrade would be good and that Barriers in general can be made much more interactive than they are.
-Reactive Barrier is removed
New Item
"Agile, Arcane, and Armored"
1600 Soul Vitality item building from Extra Stamina
+1 Stamina
+20% Stamina Regen
Performing a dash-jump, wall-jump, or mantle grants a 60 HP Barrier that lasts 6 seconds and has a 20 second cool down. Up to three barriers per ground touch can be obtained. Once per ground touch, if an AAA barrier is broken in midair, while sliding, or dashing, gain an additional 200 HP Barrier or a 100 HP Barrier if the same is broken while walking or sprinting.
The IMO cool aspects of Reactive Barrier, the stamina gain, and the trigger conditions, lend themselves well to my idea for a Spirit Shielding rework, coming soon, alongside the same for Weapon Shielding. I think one more Stamina upgrade would be good and that Barriers in general can be made much more interactive than they are.