[Ability Ideas] Hotdog Cart & A.S.G.

Monk_Fruit

New member
I made these abilities because I can imagine how fun (and funny) it would be to use

Hotdog Cart:
Summon a hotdog cart that can be placed on the ground and periodically cooks hotdogs that heals self and teammates when standing next to it.
  • Cart has [?hp barrier] at the beginning, scales with Spirit damage items to increase barrier hp
When UPGRADED: The cart now has wheels and can be driven/rode by the player. It can drift and speeds up the more distance covered
  • Hitting enemy = cart breaking => [stun] + [spirit damage] that scales off of speed
  • When at Maximum speed = [anti-heal burn] (why? Because the water used to cook the hotdog is BOILING HOT)
  • When in driving mode: Driving near teammates will NOT provide them with hotdogs (heals)
    - Can be placed down again, then it will cook hotdogs and generate heals like normal
  • Can double jump in the cart & this carries momentum (?) -> to counter enemies that might jump to dodge it. Also used to jump over ledges
  • If it hits maximum speed and collides with a wall then it will break
  • If the cart’s barrier hp is broken by the enemy, then it will break
  • Speed scales with speed items, hovering mouse over ability shows the maximum speed at that moment
  • Has a clear Speedometer on the cart that clearly shows your speed (no need to look at the left side to see speed whilst driving)
  • Right-click to HONK / Bell sound

Inspired by Nunu Snowball from League AND Wrecker’s old ultimate that can be controlled.
New York City needs Hotdogs!!!!!!!!!



A.S.G. (Anti Soul Gun):
Had an idea for a mad scientist octopus dude character that pulls out an Anti Soul Gun (Gravity Gun-like weapon) that only controls objects - Has single use cartridges but scales with charges
  • Click on ability -> select box/statue -> left-click to fire the box/statue forward (this is a skillshot as the projectile is quite slow and falls due to gravity)
    - Picking up a box = 1 charge used
  • Hitting an enemy with box = [spirit damage], which is NOT AOE + applies the opposite effect of the buff/souls in it
    - e.g. If it has +% fire rate, then it will applying -%fire rate /// If it is a statue which gives +[?]Souls, it will
    -[?]Souls
    - If you miss, nothing happens and you will have wasted the box/statue

  • This A.S.G. CANNOT pick up enemies or teammates (why? Because they have way too many souls in them = too heavy to be picked up, this is why you also can’t pick up Urn)
    —> Using it on enemies or teammates will slightly knock/push them backwards, uses 1 charge per knockback

  • Can pick up Bridge Buff (applies opposite affect = massive Debuff) -> this is applicable because it does not follow the logic of “too many souls = too heavy to be picked up”
    - Using it on a Bridge Buff will require 3 charges
    - This is why the ability is not AOE
    - If you miss, nothing happens and you will have wasted the Bridge Buff

Originally it was only a pick up an object and throw it at enemies but it is useless in Base as there are no boxes, so it was changed to a Gun that can knockback.

Inspired by Tiny from Dota 2 picking up trees and throwing it at enemies & of course the Gravity Gun from Half-life 2

The ability applying the opposite effect is extremely toxic and weird but I’m still gonna put it out there haha
 
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