Monk_Fruit
New member
I made these abilities because I can imagine how fun (and funny) it would be to use
Hotdog Cart:
Summon a hotdog cart that can be placed on the ground and periodically cooks hotdogs that heals self and teammates when standing next to it.
Inspired by Nunu Snowball from League AND Wrecker’s old ultimate that can be controlled.
New York City needs Hotdogs!!!!!!!!!
A.S.G. (Anti Soul Gun):
Had an idea for a mad scientist octopus dude character that pulls out an Anti Soul Gun (Gravity Gun-like weapon) that only controls objects - Has single use cartridges but scales with charges
Originally it was only a pick up an object and throw it at enemies but it is useless in Base as there are no boxes, so it was changed to a Gun that can knockback.
Inspired by Tiny from Dota 2 picking up trees and throwing it at enemies & of course the Gravity Gun from Half-life 2
The ability applying the opposite effect is extremely toxic and weird but I’m still gonna put it out there haha
Hotdog Cart:
Summon a hotdog cart that can be placed on the ground and periodically cooks hotdogs that heals self and teammates when standing next to it.
- Cart has [?hp barrier] at the beginning, scales with Spirit damage items to increase barrier hp
- Hitting enemy = cart breaking => [stun] + [spirit damage] that scales off of speed
- When at Maximum speed = [anti-heal burn] (why? Because the water used to cook the hotdog is BOILING HOT)
- When in driving mode: Driving near teammates will NOT provide them with hotdogs (heals)
- Can be placed down again, then it will cook hotdogs and generate heals like normal - Can double jump in the cart & this carries momentum (?) -> to counter enemies that might jump to dodge it. Also used to jump over ledges
- If it hits maximum speed and collides with a wall then it will break
- If the cart’s barrier hp is broken by the enemy, then it will break
- Speed scales with speed items, hovering mouse over ability shows the maximum speed at that moment
- Has a clear Speedometer on the cart that clearly shows your speed (no need to look at the left side to see speed whilst driving)
- Right-click to HONK / Bell sound
Inspired by Nunu Snowball from League AND Wrecker’s old ultimate that can be controlled.
New York City needs Hotdogs!!!!!!!!!
A.S.G. (Anti Soul Gun):
Had an idea for a mad scientist octopus dude character that pulls out an Anti Soul Gun (Gravity Gun-like weapon) that only controls objects - Has single use cartridges but scales with charges
- Click on ability -> select box/statue -> left-click to fire the box/statue forward (this is a skillshot as the projectile is quite slow and falls due to gravity)
- Picking up a box = 1 charge used - Hitting an enemy with box = [spirit damage], which is NOT AOE + applies the opposite effect of the buff/souls in it
- e.g. If it has +% fire rate, then it will applying -%fire rate /// If it is a statue which gives +[?]Souls, it will
-[?]Souls
- If you miss, nothing happens and you will have wasted the box/statue
- This A.S.G. CANNOT pick up enemies or teammates (why? Because they have way too many souls in them = too heavy to be picked up, this is why you also can’t pick up Urn)
—> Using it on enemies or teammates will slightly knock/push them backwards, uses 1 charge per knockback
- Can pick up Bridge Buff (applies opposite affect = massive Debuff) -> this is applicable because it does not follow the logic of “too many souls = too heavy to be picked up”
- Using it on a Bridge Buff will require 3 charges
- This is why the ability is not AOE
- If you miss, nothing happens and you will have wasted the Bridge Buff
Originally it was only a pick up an object and throw it at enemies but it is useless in Base as there are no boxes, so it was changed to a Gun that can knockback.
Inspired by Tiny from Dota 2 picking up trees and throwing it at enemies & of course the Gravity Gun from Half-life 2
The ability applying the opposite effect is extremely toxic and weird but I’m still gonna put it out there haha