RONNYJ
New member
Preamble - skip if you don't care
Quick Draw:
While at full ammo capacity or while you have Bonus Ammo, firing your weapon grants a burst of speed
Soul Bounders:
Imbue an ability, when that ability is used replenish a Stamina Point and gain temporary Stamina Recovery. Only activates when Stamina Points are not full.
Movement is one of the most fun aspects of Deadlock, it is complex and satisfying to master, so being able to diversify your movement items is as important to the fun of itemization as the damage and survivability. Currently, the core movement items in a lot of builds are either Extra Stamina or Enduring speed. It makes sense that these are tied to the "green" category but this also limits options for builds, especially for tanky builds.
The goal with introducing these items is to allow a competitive choice (but not overshadow) the current core movement items choices and make them generally useful enough to be considered for builds outside their category (i.e. Quick Draw to be enticing for a spirit build rather than just gun)
The goal with introducing these items is to allow a competitive choice (but not overshadow) the current core movement items choices and make them generally useful enough to be considered for builds outside their category (i.e. Quick Draw to be enticing for a spirit build rather than just gun)
Quick Draw:
- Weapon Item
- Components: Sprint Boots
- Cost 1,250 (1,750 total)
- +2m/s Sprint Speed
- -10% Reload Time
- +70 Spirit Shield health
While at full ammo capacity or while you have Bonus Ammo, firing your weapon grants a burst of speed
- +2m/s Move Speed (Conditional)
- +15% Dash Distance (Conditional)
- 3s Duration
Soul Bounders:
- Spirit Item
- Components: Sprint Boots
- Cost 1,250 (1,750 total)
- +1m/s Move Speed
- +8% Weapon Damage
Imbue an ability, when that ability is used replenish a Stamina Point and gain temporary Stamina Recovery. Only activates when Stamina Points are not full.
- +30% Stamina Recovery (Conditional)
- 3.5s Stamina Recovery duration