Performance issues

When I'm facing away from the center and not experiencing the lag, I can see that in the console. When I'm lagging, the console spams "[Client] server acknowledged to slot 9 client only predicted into 6 slots, full repredict will occur" at an incredible pace. It will do one pair (eg. 9, 6) of numbers for ~10 messages and then change to a new pair of numbers.
YESSSSSSSSS just noticed this, both messages appear when i look at the center of the map, otherwise nothing. took the pic w my phone because i tried disabling steam ui along w trying other things and nothing helps: disabled mods, reinstalled, updated drivers, used an ultra low graphics config, deleted shadercache, gave admin privileges and bypassed defender.
what seemed to work the best (kind of) was turning off turbo speeds on my cpu, makes the game try to do the shader preloading (with turbo speeds on it happens too but it takes less time) still some minutes into the match and run "well", but with lots of stutters; only tried on bot matches though and i'm not sure if it was placebo or really did give me more time
1769672780300.png
 
I would like to bump this too because I used to play with a friend with a very low end PC and integrated graphics.

However, he played very well with min graphics and 30 fps

Since the major update he can't play at all.

After some investigations, we realized he has the same issue, when looking away from mid, he has 30 fps still.

When looking towards mid, he has the same issue, and 5 fps, this is a screenshot from him:
1769897527536.png

I'd hope this gets fixed so I can play again with him.
 
+ for visibility the same issue is happening with me

Operating system: Microsoft Windows 11 Pro, Version 10.0.26200
DirectX runtime version: DirectX 12
Driver: Game Ready Driver - 591.86 - Tue Jan 27, 2026
CPU: AMD Ryzen 5 5600X 6-Core Processor
RAM: 16.0 GB
Storage (3): SSD - 223.6 GB,SSD - 1.8 TB,+1 more

Graphics card
GPU: NVIDIA GeForce RTX 5070
Direct3D feature level: 12_1
CUDA cores: 6144
Graphics clock: 2512 MHz
Resizable BAR: Yes
Memory data rate: 28.00 Gbps
Memory interface: 192-bit
Memory bandwidth: 672.048 GB/s
Total available graphics memory: 20374 MB
System video memory: N/A
Shared system memory: 8147 MB
Dedicated video memory: 12227 MB GDDR7
Video BIOS version: 98.05.4a.00.57
Device ID: 10DE 2F04 176419DA
Part number: G147 0070
IRQ: Not used
Bus: PCI Express x4 Gen3

Display (1): G34WQC
Resolution: 3440 x 1440 (recommended)
Refresh rate: 144 Hz
Desktop color depth: Highest (32-bit)
Display technology: G-SYNC Compatible
 
For people experiencing stutters:
I started force closing the game with task manager as soon as matchmaking finds a game. I then open the game and rejoin as soon as the button to rejoin the game appears. (skipping pre compile shader cache shenanigans and whatever the game loads on the hub)

Minimal stutters, game is playable again
Not sure if this is placebo and the stutters are mostly gone because of todays mini-patch, but i will keep doing it since its working.

give that a try
force close game with task manager when matchmaking finds a match, open game and rejoin as soon as possible
any other fixes for this? i've tried this some to no avail. weirdly, the first game i have after launch is totally fine, but every game after i get stuttering, and i feel like it also gets worse the more games i go without restarting.
 
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