Lagaum
Active member
Well, I was thinking about how I love Aghanim's Scepter and shard and wanted something similar but maybe better(?) than it in Deadlock.
Patron's favor would be an item that cost 9k, maybe 12k. It doesn't give any status. It gives one new upgrade point called Patron's Favor that works differently. All skills would have a patron's favor upgrade, but you can only do it once per match.
I was thinking about Lady Geist when I was thinking about this, so here goes an example of how it would work:
Essence Bomb:
When upgraded by Patron's favor, the bomb would work differently; the first bomb would have a smaller explosion area and damage, but when exploding, it releases a cluster of smaller bombs that, when exploding, they'd do damage and also cover their areas with poison from her third upgrade, which has a smaller duration but the DOT would be faster.
Life Drain:
When upgraded heroes around the first target would with X radius would also be drained by a smaller amount (maybe 30% of the original drain?) and also apply silence from her third upgrade to the target and anyone inside the area.
Malice:
When upgraded, the hero hit by malice is the target of the next skill used. If you press essence bomb, instantly an essence bomb is stuck on them. If you cast life drain, it targets you with no max range or vision block. If you cast ult, you change life with them with no limit range.
Soul Exchange:
If upgraded, the skill is changed for a new skill called "Soul Share." It would have a bit longer range, where the enemy you target would be linked to you for a period of time (maybe 5 seconds?). A % of the damage you take is shared with them, and while they are alive, you can't die.
So yeah, he's my idea for an "Aghanim's scepter" like item.
Patron's favor would be an item that cost 9k, maybe 12k. It doesn't give any status. It gives one new upgrade point called Patron's Favor that works differently. All skills would have a patron's favor upgrade, but you can only do it once per match.
I was thinking about Lady Geist when I was thinking about this, so here goes an example of how it would work:
Essence Bomb:
When upgraded by Patron's favor, the bomb would work differently; the first bomb would have a smaller explosion area and damage, but when exploding, it releases a cluster of smaller bombs that, when exploding, they'd do damage and also cover their areas with poison from her third upgrade, which has a smaller duration but the DOT would be faster.
Life Drain:
When upgraded heroes around the first target would with X radius would also be drained by a smaller amount (maybe 30% of the original drain?) and also apply silence from her third upgrade to the target and anyone inside the area.
Malice:
When upgraded, the hero hit by malice is the target of the next skill used. If you press essence bomb, instantly an essence bomb is stuck on them. If you cast life drain, it targets you with no max range or vision block. If you cast ult, you change life with them with no limit range.
Soul Exchange:
If upgraded, the skill is changed for a new skill called "Soul Share." It would have a bit longer range, where the enemy you target would be linked to you for a period of time (maybe 5 seconds?). A % of the damage you take is shared with them, and while they are alive, you can't die.
So yeah, he's my idea for an "Aghanim's scepter" like item.