Inconsistency in whether abilities interrupt slides

Stack Man

Active member
Most abilities that have a movement restriction or slow the player down on cast will interrupt slides, and those that don't won't interrupt slides.
However, there are some abilities that don't follow this behavior:

  • Bebop: Exploding Uppercut, only ability that can't be cast at all while sliding.
  • Holliday: Bounce Pad, no slow on use, interrupts slides
  • Infernus: Napalm, no slow, interrupts
  • Lady Geist: Life Drain, interrupts, but can slide afterwards anyways.
  • Lady Geist: Malice, no slow, interrupts
  • McGinnis: Heavy Barrage, interrupts, but can slide afterwards
  • Sinclair: Assistance/Audience Participation/Rabbit Hex, no slow, interrupts
  • Vindicta: Crow Familiar, no slow, interrupts
  • Vindicta: Assassinate, slowdown, doesn't interrupt
  • Wraith: Card Trick, no slow, interrupts

For comparison, many abilities that don't slow won't interrupt slides, such as Abram's Siphon Life, Lady Geist's Essence Bomb, or Calico's Gloom Bombs.
 
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