Paradox's Kinetic Carbine hit scan Jank

JesterKing

New member
The bullet velocity on Kinetic Carbine almost feels as instantaneous as Bebops Primary. I wanted to test the "when it procs" distance and found something interesting. I started recording late, and I wasn't expecting to repause it on the "Visual Contact" frame either. The first frame I paused on though (the beginning of the clip) you can see a slightly blue ball leading the shot the moment Infernus took damage followed by the unpaused slow-mo-cc repause. Infernus actually regening hp before the slow-mo effect occurs.
 

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The bullet velocity on Kinetic Carbine almost feels as instantaneous as Bebops Primary. I wanted to test the "when it procs" distance and found something interesting. I started recording late, and I wasn't expecting to repause it on the "Visual Contact" frame either. The first frame I paused on though (the beginning of the clip) you can see a slightly blue ball leading the shot the moment Infernus took damage followed by the unpaused slow-mo-cc repause. Infernus actually regening hp before the slow-mo effect occurs.
Why would this seem like a bug?
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Seems like the gun is accelerated in time. And perhaps time entropy requires the target to be slowed? Either way, it seems... reasonable.
 
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