bosobr0
Member
[Overclock Ticker] - Late-Game ACTIVE ability, 3,000 cost.
- 10% Reload Time
+10% Ammo
Active (60 seconds cooldown)
Gain a stack of Tickers on activation. Every 11 seconds, minus 1 second per stack of Tickers owned, gain another stack of Tickers. Once you gain 11 stacks of Tickers, die. Killing an enemy hero while possessing 3 or more stacks of Tickers will clear all Tickers and end the skill.
If any of your teammates use this skill, you will gain +15 seconds to your cooldown, to prevent overlapping skill usages too heavily.
Your position on the map will be shown to all enemies, and your marker will change color to indicate your danger status. Good luck.
[+5% Fire Rate, +5% Total Damage, -5% Reload Time, +10% Move Speed, +10% Damage Taken per stack.]
PURPOSE:
This skill is a great active skill that has a fun risk-reward balance. You take AND deal more damage as time goes on, and you risk death as you approach the maximum boost. It takes approximately 55 seconds from skill activation to death, and your ramp-up gets significantly quick and strong in the last 15 seconds of the skill's time. Used properly, it can be used to control entire areas of enemies and dish out significant damage, especially with any piercing or Area-of-Effect skills. However, notifying your position is also a big risk, and can lead to all enemies targeting you hastily. The "Teammates increase skill cooldown" is to prevent an entire team from activating the skill in sync and becoming a destructive power-play, shutting down any potential counterplay.
- 10% Reload Time
+10% Ammo
Active (60 seconds cooldown)
Gain a stack of Tickers on activation. Every 11 seconds, minus 1 second per stack of Tickers owned, gain another stack of Tickers. Once you gain 11 stacks of Tickers, die. Killing an enemy hero while possessing 3 or more stacks of Tickers will clear all Tickers and end the skill.
If any of your teammates use this skill, you will gain +15 seconds to your cooldown, to prevent overlapping skill usages too heavily.
Your position on the map will be shown to all enemies, and your marker will change color to indicate your danger status. Good luck.
[+5% Fire Rate, +5% Total Damage, -5% Reload Time, +10% Move Speed, +10% Damage Taken per stack.]
PURPOSE:
This skill is a great active skill that has a fun risk-reward balance. You take AND deal more damage as time goes on, and you risk death as you approach the maximum boost. It takes approximately 55 seconds from skill activation to death, and your ramp-up gets significantly quick and strong in the last 15 seconds of the skill's time. Used properly, it can be used to control entire areas of enemies and dish out significant damage, especially with any piercing or Area-of-Effect skills. However, notifying your position is also a big risk, and can lead to all enemies targeting you hastily. The "Teammates increase skill cooldown" is to prevent an entire team from activating the skill in sync and becoming a destructive power-play, shutting down any potential counterplay.