roocat81
New member
Creep and lane upgrades
Players can donate X amount souls / get something from the map / do X to unlock this / to augment the creeps for each lane
ether a temporary or permanent buff and visual upgrade look.
Donations go into a Bank that will accumulate souls and will trigger once it reaches a soul amount.
Give creeps better weapons or armour, make em bigger with more health or spawn a new types of creeps.
OR
This could be a form of artefacts you capture from defeating a mini-boss and bringing it back to base. Even when secured the opposition can invade the base and steal it. They Are Not locked out of their skills while carrying the artefact but they cant use the lanes to quickly escape.
Or maybe a type of new hero that causes creeps to be buffed and upgraded like the engineer in "Monday Night Combat" IDK
Donations or artefacts could Spawn assassin creep (werewolf or some SCP thing) that will stealthily hunt players randomly and only strike when they are half-health and on their own. Making going out on your own farming or fleeing without anyone else a little bit more dangerous. players can still shoot them if they spot the shimmer they give off but will flee rather than fight and stalker another player instead.
Activated Environmental hazards/debuffs
Such as ghost car/train traffic (like in Team Fortress 2) that can cause, not death, but push players into the air and away.
spirit people flooding the streets in rush hour that will slow down creeps and players unless they travel from rooftop to rooftop.
There could be a new map that takes place in a bayou swamp and swamp monsters/things spawn out to harass creeps and players depending on player level in lanes at a certain time and if the guardians and walkers are destroyed.
Players can donate X amount souls / get something from the map / do X to unlock this / to augment the creeps for each lane
ether a temporary or permanent buff and visual upgrade look.
Donations go into a Bank that will accumulate souls and will trigger once it reaches a soul amount.
Give creeps better weapons or armour, make em bigger with more health or spawn a new types of creeps.
OR
This could be a form of artefacts you capture from defeating a mini-boss and bringing it back to base. Even when secured the opposition can invade the base and steal it. They Are Not locked out of their skills while carrying the artefact but they cant use the lanes to quickly escape.
Or maybe a type of new hero that causes creeps to be buffed and upgraded like the engineer in "Monday Night Combat" IDK
Donations or artefacts could Spawn assassin creep (werewolf or some SCP thing) that will stealthily hunt players randomly and only strike when they are half-health and on their own. Making going out on your own farming or fleeing without anyone else a little bit more dangerous. players can still shoot them if they spot the shimmer they give off but will flee rather than fight and stalker another player instead.
Activated Environmental hazards/debuffs
Such as ghost car/train traffic (like in Team Fortress 2) that can cause, not death, but push players into the air and away.
spirit people flooding the streets in rush hour that will slow down creeps and players unless they travel from rooftop to rooftop.
There could be a new map that takes place in a bayou swamp and swamp monsters/things spawn out to harass creeps and players depending on player level in lanes at a certain time and if the guardians and walkers are destroyed.