Creeps don't know how to leave the area around the teleporter in the middle of yellow lane

this possibly also affects the purple lane teleporter area. When I use bebop uppercut to punch creeps out of the lane and onto the area where the hard-camp will spawn in front of the teleporter they get stuck there and despawn. It seems like they can leave correctly once the hard camp spawns.

I think there may be something funky with the nav mesh here since it was remodeled recently to add the teleporters.

replication: use 'map street_test' pick bebop, go to yellow lane. when the creeps meet uppercut some of your creeps onto that area.
 
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