Azmosam
New member
Would be interesting to have a character who interacts more with the creeps that spawn. I like the candle design that they have, and how their candle melts as they take damage. I think a hero based around their design would be interesting, perhaps they can have a passive where they can eat one of the creeps for a burst heal (making the soul fly up for the enemy to hit, as to prevent the skill from being used to deny income.) Maybe they could have a way to convert enemy creeps into friendlies. I noticed there is an item that buffs nearby creeps, so maybe it would be a natural pick for them and they are played more like a lane pushing hero that the enemy team will have to keep track of.
If I had to come up with some abilities on the spot, they could go something like this:
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1. A wave attack that glides across the ground applying damage on impact and leaves behind a trail of slowing wax. It could then in turn provide a speed boost to friendly lane minions and the Candlemaker. Trail lasts 4 seconds, and upon impact with an enemy player they are very briefly bumped into the air, disrupting their movement, forcing them down into the slow. Slow lasts for 1 second after leaving the wax.
2. A buff ability that can be applied to friendly heroes or self-cast that increases the player model size, as well as a burst of max HP. Could be used to keep your squishy DPS allies alive during a dive. Can be cast on creeps with the same effect, in this case you could use it to help a creep tank a tower for a bit longer. Could also push enemy heroes away upon activation.
3. Channel to summon a series of wax blobs that chase the nearest enemy, they attach themselves to the enemy, slowing them and dealing damage. They can be shot and killed easily, but have spirit resistance. When attached to an enemy, their allies can shoot them off to end their effect early. Gives souls upon being killed by an enemy player. The caster gains bullet resistance while casting, but cannot move during the cast. I think this ability would make it so 1v1ing the candlemaker during the laning phase could be troublesome, but in a 2v2 lane the wax blobs can be shot off an affected ally, potentially netting them extra souls.
4. Summon a huge candle from the sky that comes crashing down, anyone caught in the initial, close AOE is slowed significantly, the candle is then lit, dealing damage over time. If cast on an enemy structure it attaches itself to the structure and stuns it for 3 seconds. Has a long cooldown, and the range and damage isn't as impactful as something like Seven's ultimate, but the AOE slow from the impact can leave a waxy trail like in his first ability, giving the candlemaker some potential utility usage, perhaps casting behind the enemy to prevent their escape, or cast on their structure to go for a tower dive.
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I imagine them in a robe with a staff that has a candle on the end of it. When using the wave ability, they could swing the staff low, where a wave will appear from the tip of the staff. When channeling wax bloblets, they can hold the staff with both hands, planting the base on the ground while waving it in a circular motion. I like the idea of the candle on the staff essentially being an infinite supply of wax, it's just continuously melting droplets, and perhaps the candle can shrink like the creep's.
I kinda like the idea of them being small, with a staff that's taller than them. Maybe hunched over. They could be an old crone from the woods, or wax-like figure themselves like a wax sculpture come to life. I think the aesthetic potential is fairly unlimited and could go in any direction. They could just be a giant wax candle with legs and arms with a wick on their head, although care would have to be taken as to not confuse new players into thinking the hero is some kind of lane unit.
That is my idea. Thanks for reading.
If I had to come up with some abilities on the spot, they could go something like this:
-----
1. A wave attack that glides across the ground applying damage on impact and leaves behind a trail of slowing wax. It could then in turn provide a speed boost to friendly lane minions and the Candlemaker. Trail lasts 4 seconds, and upon impact with an enemy player they are very briefly bumped into the air, disrupting their movement, forcing them down into the slow. Slow lasts for 1 second after leaving the wax.
2. A buff ability that can be applied to friendly heroes or self-cast that increases the player model size, as well as a burst of max HP. Could be used to keep your squishy DPS allies alive during a dive. Can be cast on creeps with the same effect, in this case you could use it to help a creep tank a tower for a bit longer. Could also push enemy heroes away upon activation.
3. Channel to summon a series of wax blobs that chase the nearest enemy, they attach themselves to the enemy, slowing them and dealing damage. They can be shot and killed easily, but have spirit resistance. When attached to an enemy, their allies can shoot them off to end their effect early. Gives souls upon being killed by an enemy player. The caster gains bullet resistance while casting, but cannot move during the cast. I think this ability would make it so 1v1ing the candlemaker during the laning phase could be troublesome, but in a 2v2 lane the wax blobs can be shot off an affected ally, potentially netting them extra souls.
4. Summon a huge candle from the sky that comes crashing down, anyone caught in the initial, close AOE is slowed significantly, the candle is then lit, dealing damage over time. If cast on an enemy structure it attaches itself to the structure and stuns it for 3 seconds. Has a long cooldown, and the range and damage isn't as impactful as something like Seven's ultimate, but the AOE slow from the impact can leave a waxy trail like in his first ability, giving the candlemaker some potential utility usage, perhaps casting behind the enemy to prevent their escape, or cast on their structure to go for a tower dive.
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I imagine them in a robe with a staff that has a candle on the end of it. When using the wave ability, they could swing the staff low, where a wave will appear from the tip of the staff. When channeling wax bloblets, they can hold the staff with both hands, planting the base on the ground while waving it in a circular motion. I like the idea of the candle on the staff essentially being an infinite supply of wax, it's just continuously melting droplets, and perhaps the candle can shrink like the creep's.
I kinda like the idea of them being small, with a staff that's taller than them. Maybe hunched over. They could be an old crone from the woods, or wax-like figure themselves like a wax sculpture come to life. I think the aesthetic potential is fairly unlimited and could go in any direction. They could just be a giant wax candle with legs and arms with a wick on their head, although care would have to be taken as to not confuse new players into thinking the hero is some kind of lane unit.
That is my idea. Thanks for reading.
