spacemancer
Member
1. Power Bomb, Place a bomb on the ground that is inert, once you place a second one nearby it tethers to it, creating a damaging wall between the two bombs, the third bomb will create tethers to the other 2. The fourth will collapse all 4, forcing all enemy heroes inside the area to the center point and deal massive damage. No charges, it simply has 4 uses. 15 second duration. 30 second cooldown. 20m tether distance. 2m wall volume. 20 dps wall damage, 0.3 scaling. 150 collapse damage, 1.1x scaling
T1: -10 second cooldown
T2: +10 second duration and improved collapse damage scaling. +1.1
T3: Gain an additional bomb, the 5th is now the collapse bomb.
2. Mist form, become ethereal, allowing perfect flying movement, while in this form you cannot perform any actions except place bombs and you take -50% less damage from all sources. 5 second duration. +3m/s movement. Stuns will knock you out of this. 20 second cooldown
T1: +2m/s
T2: +20% additional resists
T3: Gain unstoppable the first 2 seconds
3. Seeker, fire a small creature that seeks the nearest enemy hero. If it passes through a plasma bomb wall it gains increased damage (+20) and speed +5m/s and will disarm for 2 seconds, if it does not reach a hero it explodes after 20m of traveling. It travels along the x axis before flying up to meet them on their y axis. 15 second cooldown. 40 damage, .6 scaling.
T1: +40 damage
T2: +20m travel distance
T3: Fire an additional creature, -7 second cooldown
4. Power up, all your character stats and abilities become empowered. You gain 10% all stats and defensives and each of your main abilities gain an additional feature. Power bombs will shoot their wall damage at the nearest enemy hero, mist form will deal damage when you pass through an enemy (100 damage, .5 scaling, 1 second cooldown), seekers become AOE effects. 8 second duration, 150 second cooldown.
T1: +4 second duration
T2: -30 second cooldown
T3: Gain an additional 10% all stats
T1: -10 second cooldown
T2: +10 second duration and improved collapse damage scaling. +1.1
T3: Gain an additional bomb, the 5th is now the collapse bomb.
2. Mist form, become ethereal, allowing perfect flying movement, while in this form you cannot perform any actions except place bombs and you take -50% less damage from all sources. 5 second duration. +3m/s movement. Stuns will knock you out of this. 20 second cooldown
T1: +2m/s
T2: +20% additional resists
T3: Gain unstoppable the first 2 seconds
3. Seeker, fire a small creature that seeks the nearest enemy hero. If it passes through a plasma bomb wall it gains increased damage (+20) and speed +5m/s and will disarm for 2 seconds, if it does not reach a hero it explodes after 20m of traveling. It travels along the x axis before flying up to meet them on their y axis. 15 second cooldown. 40 damage, .6 scaling.
T1: +40 damage
T2: +20m travel distance
T3: Fire an additional creature, -7 second cooldown
4. Power up, all your character stats and abilities become empowered. You gain 10% all stats and defensives and each of your main abilities gain an additional feature. Power bombs will shoot their wall damage at the nearest enemy hero, mist form will deal damage when you pass through an enemy (100 damage, .5 scaling, 1 second cooldown), seekers become AOE effects. 8 second duration, 150 second cooldown.
T1: +4 second duration
T2: -30 second cooldown
T3: Gain an additional 10% all stats