Ironfort9
New member
Wilford
(The Collector)
Weapon "Prized Possession":
Damage per Bullet: 34.2
Ammo: 6
Bullets per sec: 1.23
Reload Time: 2.2s
Passive “A Connoisseur’s intuition”:
Wilford gains an additional 10% stats from all items in the item shop, but pays an additional ¼ of the item’s cost.
Ability 1 “Unstable Artifact”:
Cooldown: 32 seconds
Throw an artifact that detonates 0.75s after landing, dealing 50 spirit damage (1.2 spirit scaling) to all enemies within a 6m radius. Enemies hit by the artifact reverberate, dealing 40% damage of the damage to all enemies in a 6m radius after 0.75s.
Enhanced Effect: Increase ability radius and reverberation radius by 6m, Enemies reverberate an additional time, with enemies hit by the reverberation reverberating themselves.
Upgrade 1: +25 damage
Upgrade 2: Enable 2 ability charges with 16s recharge time
Upgrade 3: +60% Reverberation damage / +2m radius / +0.5 spirit scaling
Ability 2 “Midas’ touch”:
Cooldown: 32 seconds
Dash forward stopping upon hitting an enemy, enemies hit are stunned for 0.75 seconds and become Gilded for 5 seconds.
Enhanced Effect: Additionally affects all enemies in a 3m radius around Wilford’s target.
* Gilded enemies take 15% more damage and give 5% more souls when killed.
Upgrade 1: +2.5s Gilded duration / Dash can be extended with a long press
Upgrade 2: +0.75s stun duration / Ability counts as a heavy melee
Upgrade 3: Gilded enemies take an additional 25% damage and give 10% more souls
Ability 3 “Eye of Insight”:
Cooldown: 40 seconds
Reveals all enemies in a 20m radius for 8 seconds, hitting an enemy while he’s revealed resets the duration, deals an additional 80 spirit damage (1.2 spirit scaling) and slows the affected enemy by 30% for 3s.
Enhanced Effect: All revealed enemies are Silenced for 1.5s. Hitting a revealed enemy does 50% more damage (120 spirit damage 1.8 spirit scaling) and additionally prevents all stamina usage for 1.5s.
Upgrade 1: Reveal duration +4s
Upgrade 2: -30% movement speed on revealed enemy hit
Upgrade 3: +20m radius / You can proc a revealed enemy an additional time resetting the duration of all effects
Ultimate Ability “Unleash full potential”:
Cooldown: 40 seconds
Unlock the full potential of your artifacts, enhancing your next ability cast for 30 seconds, enhanced abilities have a 50% longer cooldown.
Upgrade 1: +12s Duration
Upgrade 2: -30% enhanced ability cooldown
Upgrade 3: -7s Cooldown / Allow enhancement of this ability
Enhanced Effect: Enhance the next cast of all your basic abilities, abilities enhanced by this effect do not have an increased cooldown.
(The Collector)
Weapon "Prized Possession":
Damage per Bullet: 34.2
Ammo: 6
Bullets per sec: 1.23
Reload Time: 2.2s
Passive “A Connoisseur’s intuition”:
Wilford gains an additional 10% stats from all items in the item shop, but pays an additional ¼ of the item’s cost.
Ability 1 “Unstable Artifact”:
Cooldown: 32 seconds
Throw an artifact that detonates 0.75s after landing, dealing 50 spirit damage (1.2 spirit scaling) to all enemies within a 6m radius. Enemies hit by the artifact reverberate, dealing 40% damage of the damage to all enemies in a 6m radius after 0.75s.
Enhanced Effect: Increase ability radius and reverberation radius by 6m, Enemies reverberate an additional time, with enemies hit by the reverberation reverberating themselves.
Upgrade 1: +25 damage
Upgrade 2: Enable 2 ability charges with 16s recharge time
Upgrade 3: +60% Reverberation damage / +2m radius / +0.5 spirit scaling
Ability 2 “Midas’ touch”:
Cooldown: 32 seconds
Dash forward stopping upon hitting an enemy, enemies hit are stunned for 0.75 seconds and become Gilded for 5 seconds.
Enhanced Effect: Additionally affects all enemies in a 3m radius around Wilford’s target.
* Gilded enemies take 15% more damage and give 5% more souls when killed.
Upgrade 1: +2.5s Gilded duration / Dash can be extended with a long press
Upgrade 2: +0.75s stun duration / Ability counts as a heavy melee
Upgrade 3: Gilded enemies take an additional 25% damage and give 10% more souls
Ability 3 “Eye of Insight”:
Cooldown: 40 seconds
Reveals all enemies in a 20m radius for 8 seconds, hitting an enemy while he’s revealed resets the duration, deals an additional 80 spirit damage (1.2 spirit scaling) and slows the affected enemy by 30% for 3s.
Enhanced Effect: All revealed enemies are Silenced for 1.5s. Hitting a revealed enemy does 50% more damage (120 spirit damage 1.8 spirit scaling) and additionally prevents all stamina usage for 1.5s.
Upgrade 1: Reveal duration +4s
Upgrade 2: -30% movement speed on revealed enemy hit
Upgrade 3: +20m radius / You can proc a revealed enemy an additional time resetting the duration of all effects
Ultimate Ability “Unleash full potential”:
Cooldown: 40 seconds
Unlock the full potential of your artifacts, enhancing your next ability cast for 30 seconds, enhanced abilities have a 50% longer cooldown.
Upgrade 1: +12s Duration
Upgrade 2: -30% enhanced ability cooldown
Upgrade 3: -7s Cooldown / Allow enhancement of this ability
Enhanced Effect: Enhance the next cast of all your basic abilities, abilities enhanced by this effect do not have an increased cooldown.
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