New mechanic idea to help the game progress: {I didnt see a mechanics idea thread }

scythark

New member
I feel like laning in this game is strong and can easily decide the out come of the game early, so I want to introduce maybe an objective / mechanic to help out while the goal is maintaining the symmetry of the map,

Early on 2 zones spawn in on each lane, granting a buff or a bonus for each team while they're in lane (such a singular heavy punch is a parry stun / grabbing both reduces the damage dealt to a walker for hte first 50 damage if the same team collects both of the zones, can gain an evolutionafter midboss spawns or is killed? ).

The point of this would allow characters who dont excel in lane battles, to have an objective to focus on, and even helping lanes flip from losing counters to winning lanes.
 

Attachments

  • 1761607011867.png
    1761607011867.png
    133.7 KB · Views: 3
Back
Top