Item name: Sacrificial Heart
Cost/Tier: 3200/T3
Category: Weapon
Idea: A item that upgrades from Monster Rounds that instead of giving bonus souls, buffs and instant kills a monster will instead give bonus hp on a enemy kill.
Item: Every 80 seconds the next Enemy that you kill with a heavy melee you will permanently gain 20% of the slain enemies HP. This is instead made to 5% if the slain Enemy is the Midboss or Player. It can have the same stats as Cultist Sacrifice but instead of out of combat hp regen it can have +15 Bonus heavy melee damage.
Reasoning: we don't really have any HP focused items in the game just items that give you some HP and if you build enough vitality items you get bonus hp. This is to also help with characters that are melee focused who want to farm but don't rely on gun damage to kill like Mo and Krill, Calico, some Viscous builds.
Cost/Tier: 3200/T3
Category: Weapon
Idea: A item that upgrades from Monster Rounds that instead of giving bonus souls, buffs and instant kills a monster will instead give bonus hp on a enemy kill.
Item: Every 80 seconds the next Enemy that you kill with a heavy melee you will permanently gain 20% of the slain enemies HP. This is instead made to 5% if the slain Enemy is the Midboss or Player. It can have the same stats as Cultist Sacrifice but instead of out of combat hp regen it can have +15 Bonus heavy melee damage.
Reasoning: we don't really have any HP focused items in the game just items that give you some HP and if you build enough vitality items you get bonus hp. This is to also help with characters that are melee focused who want to farm but don't rely on gun damage to kill like Mo and Krill, Calico, some Viscous builds.