IgorNL
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Name: Helena, the Soul Hunter
Primary Attack (M1) - Soul Shot
Description: Helena fires long-range soul energy projectiles that deal moderate damage.
Spirit: Increases movement speed.
Skill 1 - Soul Blade
Description: Helena throws a soul blade that deals immediate damage and applies a DoT for 4 seconds. Each subsequent hit refreshes the DoT duration and increases its damage.
Damage: Moderate on hit, with DoT increasing with each hit.
Special Effect: If the target dies while under the effect of the DoT, Helena recovers 5% of her maximum health.
Cooldown: 18 seconds.
Upgrades:
Additional Charge: Adds an additional charge and reduces the cooldown by 6 seconds.
Vampiric Souls: Increases damage and grants +20% Spirit Steal.
Shadow Renewal: Heals +10% of your maximum health upon killing an enemy that is under the effect of damage over time.
Ability 2 - Huntress' Charge
Description: Helena quickly dashes in the target direction, dealing damage to enemies she passes through.
Damage: Moderate when passing through enemies.
Cooldown: 15 seconds.
Range: 13m
Updates:
Shadow Dash: Reduces the cooldown by 4 seconds and deals bonus damage.
Shadow Dance: Dashing now reduces the CD by 2 seconds for each enemy hit (maximum 6 seconds).
Deadly Echo: After dashing, Helena leaves a shadow that repeats the dash, dealing bonus damage.
Ability 3 - Veil of Souls
Description: Helena envelops herself in shadow souls, creating a shield that absorbs damage for 3 seconds. While the shield is active, Helena also gains +2 movement speed. Secondary Effect: The shield explodes upon expiration, dealing damage based on the damage absorbed.
Cooldown: 20 seconds.
Updates:
Fortified Veil: Increases the duration of the shield by 2 seconds and reduces its cooldown by 5 seconds.
Shadow Reflection: The shield now reflects 15% of the damage absorbed back to enemies that attack Helena.
Devastating Explosion: The explosion upon expiration of the shield deals additional damage and stuns nearby enemies for 1 second.
Ability 4 (Ultimate) - Aura of Death
Description: Helena summons a large shadow zone around herself for 6 seconds, draining the health of all enemies within the area. During the duration, enemies within the area take continuous damage and are slowed. Additionally, Helena heals based on the damage dealt, and for each enemy that dies within the zone, she extends the duration of the ability by 3 seconds.
Damage: Deals continuous moderate damage to all enemies within the area.
Secondary Effect: Heals Helena for 50% of the damage dealt and applies a 30% slow to enemies.
Cooldown: 90 seconds.
Upgrades:
Augmented Aura: Increases the radius of the zone by 20% and the slow applied by 15%.
Deadly Harvest: Enemies that die in the zone explode, dealing area damage to other nearby enemies.
Ravenous Shadow: For each enemy that dies in the zone, the cooldown of the ability is reduced by 15 seconds.
Helena, the Soul Hunter is a close-to-mid-range combat character focused on draining life and controlling enemies. Her abilities make her dangerous in melee combat, where she can capitalize on her DoTs and quick mobility.
Gameplay Overview
Primary Attack (M1) - Soul Shot: Although a projectile, Helena uses this mid-range attack to pressure enemies. Her shots don't have the greatest range, but they are agile and help keep enemies under pressure.
Skill 1 - Soul Blade: One of Helena's main tools for short confrontations. The Soul Blade is thrown to inflict initial damage and a DoT, perfect for close combat. If the enemy dies under the effect of the DoT, Helena recovers health, which gives her great sustainability.
Skill 2 - Huntress' Charge: A quick, short-range dash, ideal for Helena to approach enemies or escape from tricky situations. The damage caused by passing through enemies makes the dash aggressive and versatile for initiating combat or escaping.
Skill 3 - Veil of Souls: Focused on defense, this skill envelops her in a barrier that absorbs damage for a short period. In addition to increasing her movement speed, the explosion at the end of the barrier deals damage based on what was absorbed, being extremely useful in close combat.
Ultimate - Aura of Death: A great differentiator for Helena. This ability creates a drain zone that only hits enemies within its immediate radius. Within this area, enemies take continuous damage and are slowed, while Helena heals herself based on the damage dealt. This makes her a powerful force in shorter, tighter fights.
Helena’s Strength
Helena shines in close combat, with her ability to heal herself, inflict DoTs, and reduce enemy mobility. She excels at pressuring enemies with her dash, dealing continuous damage with her Ultimate, and draining the life of downed opponents.
Final Balance
Overall, Helena appears to have a kit that fits well with her soul hunter theme, offering a good mix of damage, mobility, and sustainability. However, her success in gameplay may depend on how these elements are balanced against other heroes and the pace of the game.
Helena’s effectiveness may also depend on how the game integrates with other characters and strategies. Testing in matches and adjusting based on community feedback can help ensure that she remains balanced and competitive.

Primary Attack (M1) - Soul Shot
Description: Helena fires long-range soul energy projectiles that deal moderate damage.
Spirit: Increases movement speed.
Skill 1 - Soul Blade
Description: Helena throws a soul blade that deals immediate damage and applies a DoT for 4 seconds. Each subsequent hit refreshes the DoT duration and increases its damage.
Damage: Moderate on hit, with DoT increasing with each hit.
Special Effect: If the target dies while under the effect of the DoT, Helena recovers 5% of her maximum health.
Cooldown: 18 seconds.
Upgrades:
Additional Charge: Adds an additional charge and reduces the cooldown by 6 seconds.
Vampiric Souls: Increases damage and grants +20% Spirit Steal.
Shadow Renewal: Heals +10% of your maximum health upon killing an enemy that is under the effect of damage over time.
Ability 2 - Huntress' Charge
Description: Helena quickly dashes in the target direction, dealing damage to enemies she passes through.
Damage: Moderate when passing through enemies.
Cooldown: 15 seconds.
Range: 13m
Updates:
Shadow Dash: Reduces the cooldown by 4 seconds and deals bonus damage.
Shadow Dance: Dashing now reduces the CD by 2 seconds for each enemy hit (maximum 6 seconds).
Deadly Echo: After dashing, Helena leaves a shadow that repeats the dash, dealing bonus damage.
Ability 3 - Veil of Souls
Description: Helena envelops herself in shadow souls, creating a shield that absorbs damage for 3 seconds. While the shield is active, Helena also gains +2 movement speed. Secondary Effect: The shield explodes upon expiration, dealing damage based on the damage absorbed.
Cooldown: 20 seconds.
Updates:
Fortified Veil: Increases the duration of the shield by 2 seconds and reduces its cooldown by 5 seconds.
Shadow Reflection: The shield now reflects 15% of the damage absorbed back to enemies that attack Helena.
Devastating Explosion: The explosion upon expiration of the shield deals additional damage and stuns nearby enemies for 1 second.
Ability 4 (Ultimate) - Aura of Death
Description: Helena summons a large shadow zone around herself for 6 seconds, draining the health of all enemies within the area. During the duration, enemies within the area take continuous damage and are slowed. Additionally, Helena heals based on the damage dealt, and for each enemy that dies within the zone, she extends the duration of the ability by 3 seconds.
Damage: Deals continuous moderate damage to all enemies within the area.
Secondary Effect: Heals Helena for 50% of the damage dealt and applies a 30% slow to enemies.
Cooldown: 90 seconds.
Upgrades:
Augmented Aura: Increases the radius of the zone by 20% and the slow applied by 15%.
Deadly Harvest: Enemies that die in the zone explode, dealing area damage to other nearby enemies.
Ravenous Shadow: For each enemy that dies in the zone, the cooldown of the ability is reduced by 15 seconds.
Helena, the Soul Hunter is a close-to-mid-range combat character focused on draining life and controlling enemies. Her abilities make her dangerous in melee combat, where she can capitalize on her DoTs and quick mobility.
Gameplay Overview
Primary Attack (M1) - Soul Shot: Although a projectile, Helena uses this mid-range attack to pressure enemies. Her shots don't have the greatest range, but they are agile and help keep enemies under pressure.
Skill 1 - Soul Blade: One of Helena's main tools for short confrontations. The Soul Blade is thrown to inflict initial damage and a DoT, perfect for close combat. If the enemy dies under the effect of the DoT, Helena recovers health, which gives her great sustainability.
Skill 2 - Huntress' Charge: A quick, short-range dash, ideal for Helena to approach enemies or escape from tricky situations. The damage caused by passing through enemies makes the dash aggressive and versatile for initiating combat or escaping.
Skill 3 - Veil of Souls: Focused on defense, this skill envelops her in a barrier that absorbs damage for a short period. In addition to increasing her movement speed, the explosion at the end of the barrier deals damage based on what was absorbed, being extremely useful in close combat.
Ultimate - Aura of Death: A great differentiator for Helena. This ability creates a drain zone that only hits enemies within its immediate radius. Within this area, enemies take continuous damage and are slowed, while Helena heals herself based on the damage dealt. This makes her a powerful force in shorter, tighter fights.
Helena’s Strength
Helena shines in close combat, with her ability to heal herself, inflict DoTs, and reduce enemy mobility. She excels at pressuring enemies with her dash, dealing continuous damage with her Ultimate, and draining the life of downed opponents.
Final Balance
Overall, Helena appears to have a kit that fits well with her soul hunter theme, offering a good mix of damage, mobility, and sustainability. However, her success in gameplay may depend on how these elements are balanced against other heroes and the pace of the game.
Helena’s effectiveness may also depend on how the game integrates with other characters and strategies. Testing in matches and adjusting based on community feedback can help ensure that she remains balanced and competitive.

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