mikro236
Member
Something's always bothered me about Sinclair's ultimate. In a setting full of cryptids and folkloric creatures, why is an ability centered around mimicking an enemy given to the stage magician character and not some kind of changeling or shapeshifter?
Furthermore, the way Sinclair's core kit interacts with other heroes' ults can be pretty hit or miss. Some synergize very well with their abilities and typical builds, while others are practically useless on them. I think it's possible to design a kit that can better adapt to a wide range of ults and also play more into the "mimic" theme.

Recasting the ability during this time will unleash an attack that deals damage over time, with the damage you've collected adding to the total amount of damage released. Damage released per second scales with your weapon damage.
This ability aims to give the hero more close combat sustainability, since many ultimates require you to put yourself in the middle of the action (whereas Sinclair's main source of damage is most effective at longer ranges).

With this ability, I wanted to match the potential for positioning that Sinclair's Assistant gives them for setting up ults. You can either teleport to your trooper for an ambush, or return to your original body to use ults that benefit from a bit of distance.

Also note the interaction with Responding Ripple. Focus Spirit mode would increase the damage you collect, while switching to Focus Weapon for the attack increases its DPS.


As for what I would replace Sinclair's current ultimate with? Since this is primarily a new hero concept and not a Sinclair rework post, I don't want to spend too much time on it. But I imagine some kind of Houdini-esque escape act trick would fit nicely. Maybe you trap an enemy hero in a box that they have to break out of, meanwhile they have to dodge knives that stab at them from outside.
Furthermore, the way Sinclair's core kit interacts with other heroes' ults can be pretty hit or miss. Some synergize very well with their abilities and typical builds, while others are practically useless on them. I think it's possible to design a kit that can better adapt to a wide range of ults and also play more into the "mimic" theme.
NAMELESS
DECEPTIVE - COPYCAT - VERSATILE
DECEPTIVE - COPYCAT - VERSATILE
Hero Design
Nameless is a mysterious, faceless creature with a vaguely humanoid but constantly shifting shape. Its arm is morphed into the shape of a gun, slightly changing depending on which Focus mode is active.
Abilities
Responding Ripple
Responding Ripple is a two-step ability. When used, you start to reduce a portion of incoming damage taken by yourself and nearby allies, collecting and storing it for yourself. You can collect damage for up to 6 seconds, and hold it for up to 8 seconds afterwards.Recasting the ability during this time will unleash an attack that deals damage over time, with the damage you've collected adding to the total amount of damage released. Damage released per second scales with your weapon damage.
This ability aims to give the hero more close combat sustainability, since many ultimates require you to put yourself in the middle of the action (whereas Sinclair's main source of damage is most effective at longer ranges).

Astral Possession
This ability allows you to pilot a trooper's body, moving, attacking, and doing anything that a trooper can. Half the damage the trooper takes is dealt to you instead. Use this as a disguise to surprise enemies or stealthily collect damage and steal ults.With this ability, I wanted to match the potential for positioning that Sinclair's Assistant gives them for setting up ults. You can either teleport to your trooper for an ambush, or return to your original body to use ults that benefit from a bit of distance.

Adaptive Focus
Taking some inspiration from Dota 2's Morphling, Nameless has the ability to switch between two modes, either sacrificing spirit power for weapon bonuses, or vice versa. This provides a level of versatility that can adapt to ults that rely on either weapon damage (like Bullet Dance or Ira Domini) or spirit power (like Storm Cloud). This also means a lot of flexibility for what items you decide to build into.Also note the interaction with Responding Ripple. Focus Spirit mode would increase the damage you collect, while switching to Focus Weapon for the attack increases its DPS.

Polymorphosis
Finally, the only change to Sinclair's ultimate would be a name change, and slightly decreasing its cast range to make up for the extra ability range from Adaptive Focus.
As for what I would replace Sinclair's current ultimate with? Since this is primarily a new hero concept and not a Sinclair rework post, I don't want to spend too much time on it. But I imagine some kind of Houdini-esque escape act trick would fit nicely. Maybe you trap an enemy hero in a box that they have to break out of, meanwhile they have to dodge knives that stab at them from outside.